RampenSau is a color palette generation library that utilizes hue cycling and easing functions to generate color ramps. It can generate a sequence of hues, or use a list of hues to generate a color ramp.
Perfect for generating color palettes for data visualizations, visual design, generative art, or just for fun.
- Official Docs & Demo Interactive Documentation with example function calls
- 1000 Generative Samples Simple example generating a 1000 palettes using similar settings in with lch
- Mini HDR Posters Generative posters using lCH (p3+ gamut)
- Color Ratios Simple generative rectangles
- Two Random Color Ramps Simple set of ramps with random easing
- Farbvelo Color Generator. Project this code is based on
Rampensau is bundled as both UMD and ES on npm. Install it using your package manager of choice:
npm install rampensau
You can then import RampenSau into your project:
// ES style: import individual methods
import { generateColorRamp } from "rampensau";
// Depending on your setup, you might need to import the MJS version directly
import { generateColorRamp } from "rampensau/dist/index.mjs";
// CJS style
let generateColorRamp = require("rampensau");
Or include it directly in your HTML:
<script src="https://cdn.jsdelivr.net/npm/rampensau/dist/index.js"></script>
<!-- or -->
<script type="module">
import { generateColorRamp } from "https://esm.sh/rampensau/";
</script>
import { generateColorRamp } from 'rampensau';
const hslColorValues = generateColorRamp({
// hue generation options
total: 9, // number of colors in the ramp
hStart: Math.random() * 360, // hue at the start of the ramp
hCycles: 1, // number of full hue cycles
// (.5 = 180°, 1 = 360°, 2 = 720°, etc.)
hStartCenter: 0.5, // where in the ramp the hue should be centered
hEasing: (x, fr) => x, // hue easing function x is a value between 0 and 1
// fr is the size of each fraction of the ramp: (1 / total)
// if you want to use a specific list of hues, you can pass an array of hues to the hueList option
// all other hue options will be ignored
// hueList: [...], // list of hues to use
// saturation
sRange: [0.4, 0.35], // saturation range
sEasing: (x, fr) => Math.pow(x, 2), // saturation easing function
// lightness
lRange: [Math.random() * 0.1, 0.9], // lightness range
lEasing: (x, fr) => Math.pow(x, 1.5), // lightness easing function
transformFn: (color, i) => color; // function to adjust/convert the color after generation
}); // => [[0…360,0…1,0…1], …]
generateColorRamp is the core function of RampenSau. It returns an array of colors in HSL format ([0…360, 0…1, 0…1]
). To get a better understanding of the options, it might be helpful to familiarize yourself with the HSL color model or to play with the interactive Demo / Documentation.
The function returns an array of colors, each represented as an array of three values: [Hue, Saturation, Lightness]
. Hue is in degrees (0-360)
, while Saturation and Lightness are normalized values between 0 and 1
. We use the term "HXX" loosely because while the structure is similar to HSL, these base values can be mapped to various polar color models like HSL, HSV, LCH, or OKLCH.
Important: When converting to a specific model, map these values appropriately. For HSL, Saturation and Lightness map directly (usually scaled to percentages). For models like LCH or OKLCH, the library's Saturation value needs to be mapped and potentially scaled to represent Chroma, and Lightness maps to the corresponding Lightness component. The examples using CSS (hsl()
, oklch()
) and the Culori library demonstrate this mapping and scaling. The provided colorToCSS helper function handles this conversion automatically for common CSS formats.
Every single option has a default value, so you can just call the function without any arguments. It will generate a color ramp with 9 colors, starting at a random hue, with a single hue cycle.
While the function always generates some sort of color ramp, there are two main ways to generate hues independently of saturation and lightness: Let the function generate a sequence of hues, or pass a list of hues to use.
If you want to generate a sequence of hues, you can use the following options:
total
int 3…∞ → Amount of colors the function will generate.hStart
float 0…360 → Starting point of the hue ramp. 0 Red, 180 Teal etc..hStartCenter
: float 0…1 → Center the hue in the color ramp. 0 = start, 0.5 = middle, 1 = end.hCycles
float -∞…0…+∞ → Number of hue cycles. (.5 = 180°, 1 = 360°, 2 = 720°, etc.)hEasing
function(x) → Hue easing function
The hStart
sets the starting point of the hue ramp. The hStartCenter
sets where in the ramp the hue should be centered. If your ramp starts with a high or low lightness, you might want to center the hue in the middle of the ramp. That is why the default value for hStartCenter
is 0.5
. (In the center of a given ramp).
The hStartCenter
option tells the function where the start hue should be in your ramp. A value of 0
will generate a ramp that starts with the hue at the beginning of the ramp. A value of 0.5
will generate a ramp that starts with the hue in the middle of the ramp. A value of 1
will generate a ramp that starts with the hue at the end of the ramp.
The hCycles
option sets the number of hue cycles. A value of 1
will generate a ramp with a single hue cycle. Meaning they will go around the color wheel once. A value of 0.5
will generate a ramp with 180° hue cycle (starting from hStart to its complementary hue). A value of 2
will rotate around the color wheel twice. A value of -1
will generate a ramp with a reversed hue cycle. A value of -0.5
will generate a ramp with a reversed 180° hue cycle. A value of -2
will generate a ramp with a reversed 720° hue cycle.
Note: The further away hCycles
is from 0
, the more hue variation you will get in the ramp.
If you want to use a specific list of hues, you can pass an array of hues to the hueList
option. All other hue options will be ignored. For example, if you want to generate a ramp with 3 colors, but you want to use random unique hues, you can do this:
hueList
array [0…360] → List of hues to use. All other hue options will be ignored.
Example:
import {
generateColorRamp,
uniqueRandomHues,
} from "rampensau";
generateColorRamp({
hueList: uniqueRandomHues({
startHue: Math.random() * 360,
total: 5,
minHueDiffAngle: 90,
})
})
The uniqueRandomHues
function will generate a list of unique hues with a minimum distance of 90° between each hue. This list is then passed to the hueList
option of generateColorRamp
. uniqueRandomHues
is also exported by RampenSau, so you can use it directly.
sRange
array [0…1,0…1] → Saturation RangelRange
array [0…1,0…1] → Lightness Range
Each of the color dimensions can be eased using a custom function.
The function takes an input value x
and returns a value between 0 and 1:
hEasing
function(x) → Hue easing functionsEasing
function(x) → Saturation easing functionlEasing
function(x) → Lightness easing function
transformFn
function(color, i) → Function to adjust/transform or convert the color after generation. The function takes the generated color and its index as arguments. You can use this function to apply any adjustments you want to the generated colors.
Example:
const hslColorValues = generateColorRamp({
transformFn: ([h, s, l], i) => {
// Adjust the color to be more saturated
return [h, s, .2 + l * .8];
}
});
It could also be used to get a CSS String instead of the array. Just use the colorToCSS
function from the color utility functions:
const hslColorValues = generateColorRamp({
transformFn: ([h, s, l]) => colorToCSS(color, 'oklch')
});
TypeScript Node transformFn
is typed as (color: number[], i: number) => number[] | string
. If you need to return anything else, you can use a type assertion to cast the return value to whatever you need.
generateColorRampWithCurve is a convenience function that uses pre-defined curve methods for easing functions. It accepts all the same options as generateColorRamp
plus two additional options:
curveMethod
string → The curve method to use for easing. One of'lamé'
,'sine'
,'power'
, or'linear'
.curveAccent
float 0…5 → The accent of the curve, affecting how pronounced the curve's effect is.
Note: It is recommended to use HSV
as the color space for the curveMethod
option. It produces nicer looking ramps and is easier to work with, because the lightness and saturation are both 100% at the upper right corner of the the HSV
slice.
Example:
import { generateColorRampWithCurve } from 'rampensau';
const hslColorValues = generateColorRampWithCurve({
total: 9,
hStart: 180,
curveMethod: 'lamé',
curveAccent: 0.5,
sRange: [0.4, 0.8],
lRange: [0.2, 0.8],
}); // => [[0…360,0…1,0…1], …]
Function returns an array of unique random hues. Mostly useful for generating a list of hues to use with hueList
. Alternatively you can use (x) => Math.random()
as the hEasing
function in generateColorRamp
but this will not guarantee unique hues.
startHue
float 0…360 → Starting point of the hue ramp. 0 Red, 180 Teal etc..total
int 3…∞ → Amount of base colors.minHueDiffAngle
float 0…360 → Minimum angle between hues.rndFn
function() → Random function. Defaults toMath.random
.
Function returns an array of hues based on color harmony theory.
Available harmonies:
complementary
- Base hue and its complement (180° opposite)splitComplementary
- Base hue and two hues on either side of its complementtriadic
- Three hues evenly spaced around the color wheeltetradic
- Four hues evenly spaced around the color wheelmonochromatic
- Just the base huedoubleComplementary
- Two complementary pairscompound
- A mix of complementary and analogousanalogous
- A series of adjacent hues
Example:
import {
generateColorRamp,
} from "rampensau";
import { colorHarmonies } from "rampensau/hueGeneration";
generateColorRamp({
hueList: colorHarmonies.splitComplementary(Math.random() * 360),
sRange: [0.4, 0.35],
lRange: [Math.random() * 0.1, 0.9],
});
To keep the library small, RampenSau does not include any color conversion functions. However, it does provide a few utility functions to help you work with RampenSau or its generated colors.
In order to use the colors generated by RampenSau in CSS or Canvas, you need to convert them to a CSS color format. This helper function does just that. It returns a CSS string from a color in the format generated from generateColorRamp ([0…360,0…1,0…1]
).
color
array [0…360,0…1,0…1] → Color in format generated from generateColorRamp ([0…360,0…1,0…1]
).mode
string → Color mode to use. One ofhsl
,hsv
,lch
oroklch
. Defaults tooklch
. (Note thathsl
is clamped to the sRGB gamut, whilelch
andoklch
will make use of the full gamut supported by the target monitor / device.)
Example:
import {
colorToCSS
} from "rampensau/colorUtils";
console.log(
generateColorRamp().map(color => colorToCSS(color, 'oklch'))
); // ['oklch(5.57% 40% 348.39)', 'oklch(14.59% 38.72% 314.74)', …]
Transforms a hue to create a more evenly distributed spectrum without the over-abundance of green and ultramarine in the standard HSL color wheel.
h
float 0…1 → Hue value to transform, normalized to 0-1 range.
Example:
import { harveyHue } from "rampensau/colorUtils";
const transformedHue = harveyHue(0.5); // Returns a transformed hue value
If you are already using a color library like culori you can use its
formatCSS
function instead. Just don't forget to scale the chroma value to the adequate range.
culori.formatCss({ mode: 'oklch',
l: color[2],
c: color[1] * 0.4,
h: color[0],
})
culori.formatCss({ mode: 'lch',
l: color[2] * 100,
c: color[1] * 150,
h: color[0],
});
RampenSau also provides several utility functions for working with arrays and curves:
import { shuffleArray, lerp, scaleSpreadArray, pointOnCurve, makeCurveEasings } from 'rampensau/utils';
Returns a new shuffled array based on the input array.
array
array → The array to shufflerndFn
function() → Random function. Defaults toMath.random
Scales and spreads an array to the target size using interpolation. In the context of RampenSau, this is used to create a smooth transition between colors. Let's say you have an array of 3 colors and you want to create a ramp of 10 colors. You can use this function to fill the gaps between the colors and create a smooth transition.
valuesToFill
array → Initial array of valuestargetSize
int → Desired size of the resulting arrayfillFunction
function → Interpolation function (defaults to lerp)
Linearly interpolates between two values.
Mainly used for the fillFunction
in scaleSpreadArray
.
amt
float 0…1 → The interpolation amountfrom
number → The starting valueto
number → The ending value
Returns a function that calculates the point on a curve at a given t value.
curveMethod
string or function → The curve method to usecurveAccent
float → The accent of the curve
Generates saturation and lightness easing functions based on a curve method.
curveMethod
string or function → The curve method to usecurveAccent
float → The accent of the curve
For non-German speakers, "Rampe" in German means both a ramp (or gradient) and a theatrical stage. A "RampenSau" (literally "stage-sow/pig") is a German expression for someone who thrives in the spotlight - a natural performer. The name playfully combines this concept with the library's purpose of creating color ramps and gradients.
Rampensau is distributed under the MIT License. Feel free to use it in your projects, but please give credit where it's due. If you find this library useful, consider starring the repository on GitHub or sharing it with your friends and colleagues.