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meganrm committed Feb 12, 2024
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6 changes: 2 additions & 4 deletions RECIPE_SCHEMA.html
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Expand Up @@ -131,11 +131,10 @@ <h3>runTimeDisplay<a class="headerlink" href="#runtimedisplay" title="Link to th
</section>
<section id="place-method">
<h3>place_method<a class="headerlink" href="#place-method" title="Link to this heading"></a></h3>
<p><a href="#id55"><span class="problematic" id="id56">*</span></a>Optional <code class="docutils literal notranslate"><span class="pre">enum</span></code><a href="#id57"><span class="problematic" id="id58">*</span></a>. One of <code class="docutils literal notranslate"><span class="pre">&quot;jitter&quot;</span></code>, <code class="docutils literal notranslate"><span class="pre">&quot;spheresSST&quot;</span></code>, <code class="docutils literal notranslate"><span class="pre">&quot;pandaBullet&quot;</span></code>.. Default: <code class="docutils literal notranslate"><span class="pre">&quot;jitter&quot;</span></code>.</p>
<p><a href="#id55"><span class="problematic" id="id56">*</span></a>Optional <code class="docutils literal notranslate"><span class="pre">enum</span></code><a href="#id57"><span class="problematic" id="id58">*</span></a>. One of <code class="docutils literal notranslate"><span class="pre">&quot;jitter&quot;</span></code>, <code class="docutils literal notranslate"><span class="pre">&quot;spheresSST&quot;</span></code>.. Default: <code class="docutils literal notranslate"><span class="pre">&quot;jitter&quot;</span></code>.</p>
<p>Will be use if place_method isn’t in an ingredient setup</p>
<p><code class="docutils literal notranslate"><span class="pre">&quot;jitter&quot;</span></code> uses a simple algorithm developed by GJ, M-A-A, MS, and LA to test if a single sphere, sphere-tree, or other primative (box and cylinder) are colliding with masked/unallowed points on the grid… I can’t recall all of the allowed types, but check the input parameters that it accepts. I believe there is also an option to perform simple collisions directly between primatives, e.g. sphere-sphere, sphere-box, sphere-cylinder, cylinder-box, and spheretree-others</p>
<p><code class="docutils literal notranslate"><span class="pre">&quot;spheresSST&quot;</span></code> gets the sphereTrees of the potential colliding neighbors, and does an efficient sphereTree-sphereTree collision detection of the sphereTree for the object being packed against the sphereTrees of each neighbor- returns false if a collision is detected</p>
<p><code class="docutils literal notranslate"><span class="pre">&quot;pandaBullet&quot;</span></code> Python wrapper for Bullet Physics Engine (popular in ~2010 and used by C4D, Maya, Blender, etc) that provides a variety of object-object collision detection, including collision min/max overlap distance, etc. Allows relaxation in its own loop, springs, rejection, meshes, primitives, etc.</p>
</section>
<section id="use-gradient">
<h3>use_gradient<a class="headerlink" href="#use-gradient" title="Link to this heading"></a></h3>
Expand Down Expand Up @@ -367,10 +366,9 @@ <h3>cutoff_surface<a class="headerlink" href="#cutoff-surface" title="Link to th
</section>
<section id="id162">
<h3>place_method<a class="headerlink" href="#id162" title="Link to this heading"></a></h3>
<p><a href="#id163"><span class="problematic" id="id164">*</span></a>Optional enum. One of <code class="docutils literal notranslate"><span class="pre">&quot;jitter&quot;</span></code>, <code class="docutils literal notranslate"><span class="pre">&quot;spheresSST&quot;</span></code>, <code class="docutils literal notranslate"><span class="pre">&quot;pandaBullet&quot;</span></code><a href="#id165"><span class="problematic" id="id166">*</span></a>. Default: <code class="docutils literal notranslate"><span class="pre">&quot;jitter&quot;</span></code>.</p>
<p><a href="#id163"><span class="problematic" id="id164">*</span></a>Optional enum. One of <code class="docutils literal notranslate"><span class="pre">&quot;jitter&quot;</span></code>, <code class="docutils literal notranslate"><span class="pre">&quot;spheresSST&quot;</span></code><a href="#id165"><span class="problematic" id="id166">*</span></a>. Default: <code class="docutils literal notranslate"><span class="pre">&quot;jitter&quot;</span></code>.</p>
<p><code class="docutils literal notranslate"><span class="pre">&quot;jitter&quot;</span></code> uses a simple algorithm developed by GJ, M-A-A, MS, and LA to test if a single sphere, sphere-tree, or other primative (box and cylinder) are colliding with masked/unallowed points on the grid… I can’t recall all of the allowed types, but check the input parameters that it accepts. I believe there is also an option to perform simple collisions directly between primatives, e.g. sphere-sphere, sphere-box, sphere-cylinder, cylinder-box, and spheretree-others</p>
<p><code class="docutils literal notranslate"><span class="pre">&quot;spheresSST&quot;</span></code> gets the sphereTrees of the potential colliding neighbors, and does an efficient sphereTree-sphereTree collision detection of the sphereTree for the object being packed against the sphereTrees of each neighbor- returns false if a collision is detected</p>
<p><code class="docutils literal notranslate"><span class="pre">&quot;pandaBullet&quot;</span></code> Python wrapper for Bullet Physics Engine (popular in ~2010 and used by C4D, Maya, Blender, etc) that provides a variety of object-object collision detection, including collision min/max overlap distance, etc. Allows relaxation in its own loop, springs, rejection, meshes, primitives, etc.</p>
</section>
<section id="rejection-threshold">
<h3>rejection_threshold<a class="headerlink" href="#rejection-threshold" title="Link to this heading"></a></h3>
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