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MaxSim modeling and simulation in Max/Msp
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MaxSim - Paul Fishwick, University of Texas at Dallas VERSION 1.0 February 2015 http://www.utdallas.edu/atec/fishwick License Type: Gnu Public License V3 License Information: http://www.gnu.org/copyleft/gpl.htm ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ What is MaxSim ? MaxSim is a collection of patches, source code, and media files created in Fall 2014. The goal of MaxSiM is to educate students in the general area of modeling and simulation (M&S) of dynamic systems. The use of multimedia, sound, images, animation, and video serves the main educational goal. There is an emphasis on non-engineering students who may find the typical applications found in engineering and operations research uninteresting. Philosophy M&S is generally divided into discrete and continuous time and event systems. A “model” is a formal description of the system using some type of language. While the language of mathematics is traditionally in typographic symbols, many model languages are visual with arrows, blocks and flow: both data and control. For this reason, Max/Msp and its related packages (Gen, Jitter) are ideal in conveying system dynamics and modeling concepts to students whose interests are in multimedia. The assumption is that most university students prefer multimedia to application-specific areas (e.g., manufacturing floor package routing for an industrial engineer, process management for a computer scientist, or an electronic circuit for an electrical engineer). Related Modeling Packages For teaching discrete event M&S there are many packages including Arena and Simio. In years gone by, we would use GPSS and SIMSCRIPT. For teaching continuous-time simulation (sometimes with combined continuous/discrete support), we have visual languages such as MATLAB SimuLink, Modelica, LabView, Wolfram SystemsModeler, and Ptolemy. However, these languages are suited to teaching dynamic systems within engineering disciplines. The idea behind MaxSim is to cover the same systems-focused abstract material using a creative art/design-driven, multimedia-centric, approach. Further Reading Fishwick, P. Simulation Model Design and Execution: Building Digital Worlds, Prentice Hall 1994. Fishwick, P., Ed., Aesthetic Computing, MIT Press 2006.
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