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MibiNESTools

It will include a CHR editor, a nametable editor and a level editor for my future platformer. Currently, it is still very incomplete and unstable, so use it at your own risk!

Creating plugins

Create a new project. Add MibiNESTools to the dependencies.

In this project, create a file that extends the Editor class.

In the root folder of the project, create a plugin.properties file:

folder=target/classes
editorClass=com.example.ExampleEditor
targetVersion=v.1.0a2

folder is the folder where all the compiled .class files of your project are.

editorClass is the class you just created, that extends the Editor class.

targetVersion is the version of MibiNESTools this plugin is made for.

Compile the plugin. You can then load it by opening MibiNESTools.

Loading a plugin

To load a plugin. go in Edit > Load a plugin and selecting the plugin.properties file of the plugin you want to load. It should now appear in the New file... and Open with... menus as any other editor.

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Create assets for your nes games easily

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