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build(deps): bump mapbox-gl from 2.10.0 to 3.7.0 in /superset-frontend #413

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@dependabot dependabot bot commented on behalf of github Oct 1, 2024

Bumps mapbox-gl from 2.10.0 to 3.7.0.

Release notes

Sourced from mapbox-gl's releases.

v3.7.0

Features and improvements ✨

  • Add background-pitch-alignment property of the background layer, which is set to map by default but can now be set to viewport. Useful for highlighting individual features by dimming the rest of the map with a semitransparent background.
  • Add new control positions (top, right, bottom, and left) (h/t @​Ethan-Guttman).
  • Add retainPadding option for camera movement methods, which can be set to false for pre-v3.4 padding behavior.
  • Add config expression support in layer filter.
  • Add symbol elevation properties: symbol-z-offset and symbol-elevation-reference.
  • Add the fill-z-offset property for fill layers.
  • Improve Map#fitBounds for the alternative projections.
  • Improve terrain hillshade lighting anchored to viewport.
  • Improve shadow casting from 3D models.
  • Improve error messages for invalid expressions.
  • Skip landmarks rendering when the camera is inside them.
  • Improve type checking for the Map#setPaintProperty and Map#setLayoutProperty methods.
  • Allow the string event type in Map event handlers.
  • Expose RequestTransformFunction, ResourceType, and RequestParameters types.
  • Improve texture memory footprint on some platforms.

Bug fixes 🐞

  • Fix feature filtering when using 3D lights.
  • Fix pattern rendering issues on some devices at high zoom levels.
  • Fix fill-extrusion-line-width rendering for large polygons
  • Fix symbol placement ordering when symbol-z-order is set to auto.
  • Fix the issue where minzoom and maxzoom properties were ignored by clip layers.
  • Fix handling previously hidden models in clip layers.
  • Fix directional light cast-shadows property type.
  • Fix an edge case that could produce setStencilMode-related error in the console with the dev build.
  • Fix an issue where some fill extrusions could temporarily disappear when zooming quickly in certain areas.
  • Fix an edge case that could cause flickering on a far plane on high zooms.

v3.7.0-beta.1

Features and improvements ✨

  • Add config expression support in layer filter.
  • Add symbol elevation properties: symbol-z-offset and symbol-elevation-reference.
  • Add the fill-z-offset property for fill layers.
  • Improve Map#fitBounds for the alternative projections.
  • Improve terrain hillshade lighting anchored to viewport.
  • Improve shadow casting from 3D models.
  • Improve error messages for invalid expressions.
  • Skip landmarks rendering when the camera is inside them.
  • Improve type checking for the Map#setPaintProperty and Map#setLayoutProperty methods.
  • Allow the string event type in Map event handlers.
  • Expose RequestTransformFunction, ResourceType, and RequestParameters types.

Bug fixes 🐞

  • Fix feature filtering when using 3D lights.
  • Fix pattern rendering issues on some devices at high zoom levels.
  • Fix fill-extrusion-line-width rendering for large polygons

... (truncated)

Changelog

Sourced from mapbox-gl's changelog.

v3.7.0

Features and improvements ✨

  • Add background-pitch-alignment property of the background layer, which is set to map by default but can now be set to viewport. Useful for highlighting individual features by dimming the rest of the map with a semitransparent background.
  • Add new control positions (top, right, bottom, and left) (h/t @​Ethan-Guttman).
  • Add retainPadding option for camera movement methods, which can be set to false for pre-v3.4 padding behavior.
  • Add config expression support in layer filter.
  • Add symbol elevation properties: symbol-z-offset and symbol-elevation-reference.
  • Add the fill-z-offset property for fill layers.
  • Improve Map#fitBounds for the alternative projections.
  • Improve terrain hillshade lighting anchored to viewport.
  • Improve shadow casting from 3D models.
  • Improve error messages for invalid expressions.
  • Skip landmarks rendering when the camera is inside them.
  • Improve type checking for the Map#setPaintProperty and Map#setLayoutProperty methods.
  • Allow the string event type in Map event handlers.
  • Expose RequestTransformFunction, ResourceType, and RequestParameters types.
  • Improve texture memory footprint on some platforms.

Bug fixes 🐞

  • Fix feature filtering when using 3D lights.
  • Fix pattern rendering issues on some devices at high zoom levels.
  • Fix fill-extrusion-line-width rendering for large polygons
  • Fix symbol placement ordering when symbol-z-order is set to auto.
  • Fix the issue where minzoom and maxzoom properties were ignored by clip layers.
  • Fix handling previously hidden models in clip layers.
  • Fix directional light cast-shadows property type.
  • Fix an edge case that could produce setStencilMode-related error in the console with the dev build.
  • Fix an issue where some fill extrusions could temporarily disappear when zooming quickly in certain areas.
  • Fix an edge case that could cause flickering on a far plane on high zooms.

3.6.0

Features and improvements ✨

  • Add wall rendering mode to the fill-exturion layer by introducing fill-extrusion-line-width and fill-extrusion-line-alignment properties. Set fill-extrusion-line-width to a non-zero value to render walls instead of a solid extrusion.
  • Improve initial load performance.
  • Add inner glow effect for negative circle-blur values.
  • Add support for inlining TileJSON in style source definitions using data field.
  • Improve 3D models' shadow appearance.
  • Improve performance of updating config values of a style.
  • Add more descriptive expression evaluation error messages.
  • Improve TypeScript typings.
  • Improve performance of symbol occlusion (visibility checks against terrain and 3D objects).
  • Add clip-layer-scope property to limit clip layer to a specific style fragment.
  • Add Map idle method to check whether a map is idle.

Bug fixes 🐞

  • Fix isSourceLoaded flag on sourcedata event for already loaded sources.
  • Fix firing load event when all tiles fail to load.

... (truncated)

Commits
  • 732345f v3.7.0
  • b8fc19d Fixed pitch movement detection (internal-1879)
  • 67672bc [MAPS3D-1467] Fix precision related flickering on far plane (internal-1876)
  • 8abc9f4 Adding a new render test for a broken case in GL Native (internal-1874)
  • ba5217d Remove iOS and Android from basic func list (internal-1790)
  • d444092 [GLJS-952] Add retainPadding for camera movements options (internal-1851)
  • 17cb96d Fix disappearing fill extrusions in zoom happening with conflation (internal-...
  • ee0df04 Bump playwright from 1.47.1 to 1.47.2 (internal-1866)
  • dffe0f1 Bump @​types/node from 22.5.5 to 22.6.1 (internal-1869)
  • fffe2ac Bump esbuild from 0.23.1 to 0.24.0 (internal-1868)
  • Additional commits viewable in compare view

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Note
Automatic rebases have been disabled on this pull request as it has been open for over 30 days.

Bumps [mapbox-gl](https://github.com/mapbox/mapbox-gl-js) from 2.10.0 to 3.7.0.
- [Release notes](https://github.com/mapbox/mapbox-gl-js/releases)
- [Changelog](https://github.com/mapbox/mapbox-gl-js/blob/main/CHANGELOG.md)
- [Commits](mapbox/mapbox-gl-js@v2.10.0...v3.7.0)

---
updated-dependencies:
- dependency-name: mapbox-gl
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <[email protected]>
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dependabot bot commented on behalf of github Oct 1, 2024

The following labels could not be found: npm, dependabot.

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