Releases: michaelt919/Kintsugi3DBuilder
Releases · michaelt919/Kintsugi3DBuilder
v1.0.3
- Adds an option to import images that are already undistorted, i.e. from photogrammetry software (indicating that Kintsugi 3D Builder should not undistort the source images).
- Kintsugi 3D Viewer is now updated to the latest version on MacOS (in version 1.0.2 only the PC version was updated). (@michaelt919)
v1.1.0
- Import from Reality Capture is now supported (@denneyl2711, @yammyshep).
- Various additional shading options are available to better visualize the processed textures (@jackalyde).
- The old "primary view" selection has been split into a selection for model orientation (or an option to not reorient the model) at project creation and a separate selection for light attenuation calibration during the tone calibration task -- both of which show a preview of the image being selected (@denneyl2711, @yammyshep).
- Kintsugi 3D Viewer is now updated to the latest version on MacOS (previously only the PC version was updated). (@michaelt919)
v1.0.2
Fixed bug that would result in Metashape project failing to import if the last camera listed did not have a valid alignment. (@michaelt919)
Updated Kintsugi 3D Viewer on PC with new environments and defaults to a new demo server. (@IsaSmith0105, @yammyshep, @michaelt919)
(Known issue: Mac build of Kintsugi 3D Viewer has not been updated since v1.0.0 and is currently offline only -- no connection to the demo server.)
v1.0.0
Fixed a bug that grayed out processed material rendering modes after loading an existing project with processed textures (@denneyl2711, @yammyshep).
v0.3.27
- Minor updates to presentation of time estimates in loading / progress window (@denneyl2711).
v0.3.26
- New loading / progress indicator experience providing more detail about the status of long-running processes like importing and processing textures (@denneyl2711).
- Misc. bug fixes / UX enhancements (@denneyl2711).
v0.3.25
- Added ability to set "primary view" when importing a full Metashape project (@denneyl2711)
- Welcome window reappears after closing a project (@denneyl2711)
- Keyboard shortcuts work within the welcome window (@denneyl2711)
- Misc. bugfixes and UX improvements (@denneyl2711, @michaelt919)
v0.3.24
Significant UX changes and bugfixes.
- Fixed critical bug with initial PLY support (texture coordinates / UVs now import correctly) (@michaelt919).
- It is now possible to import a Metashape project directly into Kintsugi 3D Builder without separately exporting cameras and a mesh out of Metashape (@Andersoni0723, @denneyl2711).
- The image of the calibration target used for tone calibration is saved and persists after closing and reopening the project (@Bluepeltz12, @michaelt919).
- Fixed a bug that caused issues when re-entering light calibration task after previously completing it and setting the light calibration to a value other than (0,0) (@michaelt919).
- Fixed a bug where the loading bar would disappear before loading was finished (@michaelt919).
- Fixed a bug where clear cache would not work if files in the cache had a file extension in all caps (@michaelt919).
- Various UX changes and miscellaneous bugfixes (@denneyl2711, @Shadoshi26, @Isaac-tesch, @michaelt919).
v0.3.21
- Fixed issues with progress bars on lower-resolution displays (@michaelt919).
- Minor name changes on UI elements / menus for better consistency (@michaelt919).
- Added ability to open user documentation PDF from within Kintsugi 3D Builder (@michaelt919).
- Added support for PLY models (@BSuess471).
- Fixed support for Metashape camera calibration XML files that contain cameras without sensor IDs (i.e. keyframes) (@michaelt919)
- Fixed a bug causing crashes on MacOS when opening an existing projects and then seleting the "Material (basis)" shading mode (@michaelt919).
- Fixed console log error spam on MacOS (@michaelt919).
- Fixed a bug where the export dialog would not appear after opening a project by double-clicking (@michaelt919).
v0.3.20
- Disable ICC conversion for preview images (was not consistently applied anyways, so this actually makes the preview more representative of the final results). (@michaelt919)
- Disable multithreaded preview image generation to see if it prevents crashes when importing / undistorting images (@michaelt919)