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Releases: michaelt919/Kintsugi3DBuilder

v1.0.3

21 Feb 22:32
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v1.0.3 Pre-release
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  • Adds an option to import images that are already undistorted, i.e. from photogrammetry software (indicating that Kintsugi 3D Builder should not undistort the source images).
  • Kintsugi 3D Viewer is now updated to the latest version on MacOS (in version 1.0.2 only the PC version was updated). (@michaelt919)

v1.1.0

14 Feb 00:49
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v1.1.0 Pre-release
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  • Import from Reality Capture is now supported (@denneyl2711, @yammyshep).
  • Various additional shading options are available to better visualize the processed textures (@jackalyde).
  • The old "primary view" selection has been split into a selection for model orientation (or an option to not reorient the model) at project creation and a separate selection for light attenuation calibration during the tone calibration task -- both of which show a preview of the image being selected (@denneyl2711, @yammyshep).
  • Kintsugi 3D Viewer is now updated to the latest version on MacOS (previously only the PC version was updated). (@michaelt919)

v1.0.2

23 Nov 00:31
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Fixed bug that would result in Metashape project failing to import if the last camera listed did not have a valid alignment. (@michaelt919)
Updated Kintsugi 3D Viewer on PC with new environments and defaults to a new demo server. (@IsaSmith0105, @yammyshep, @michaelt919)
(Known issue: Mac build of Kintsugi 3D Viewer has not been updated since v1.0.0 and is currently offline only -- no connection to the demo server.)

v1.0.0

05 Oct 22:21
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Fixed a bug that grayed out processed material rendering modes after loading an existing project with processed textures (@denneyl2711, @yammyshep).

v0.3.27

15 Aug 20:35
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  • Minor updates to presentation of time estimates in loading / progress window (@denneyl2711).

v0.3.26

07 Aug 21:39
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v0.3.26 Pre-release
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  • New loading / progress indicator experience providing more detail about the status of long-running processes like importing and processing textures (@denneyl2711).
  • Misc. bug fixes / UX enhancements (@denneyl2711).

v0.3.25

12 Jul 20:21
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v0.3.24

24 Jun 19:02
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v0.3.24 Pre-release
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Significant UX changes and bugfixes.

  • Fixed critical bug with initial PLY support (texture coordinates / UVs now import correctly) (@michaelt919).
  • It is now possible to import a Metashape project directly into Kintsugi 3D Builder without separately exporting cameras and a mesh out of Metashape (@Andersoni0723, @denneyl2711).
  • The image of the calibration target used for tone calibration is saved and persists after closing and reopening the project (@Bluepeltz12, @michaelt919).
  • Fixed a bug that caused issues when re-entering light calibration task after previously completing it and setting the light calibration to a value other than (0,0) (@michaelt919).
  • Fixed a bug where the loading bar would disappear before loading was finished (@michaelt919).
  • Fixed a bug where clear cache would not work if files in the cache had a file extension in all caps (@michaelt919).
  • Various UX changes and miscellaneous bugfixes (@denneyl2711, @Shadoshi26, @Isaac-tesch, @michaelt919).

v0.3.21

23 May 23:43
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  • Fixed issues with progress bars on lower-resolution displays (@michaelt919).
  • Minor name changes on UI elements / menus for better consistency (@michaelt919).
  • Added ability to open user documentation PDF from within Kintsugi 3D Builder (@michaelt919).
  • Added support for PLY models (@BSuess471).
  • Fixed support for Metashape camera calibration XML files that contain cameras without sensor IDs (i.e. keyframes) (@michaelt919)
  • Fixed a bug causing crashes on MacOS when opening an existing projects and then seleting the "Material (basis)" shading mode (@michaelt919).
  • Fixed console log error spam on MacOS (@michaelt919).
  • Fixed a bug where the export dialog would not appear after opening a project by double-clicking (@michaelt919).

v0.3.20

16 May 17:27
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v0.3.20 Pre-release
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  • Disable ICC conversion for preview images (was not consistently applied anyways, so this actually makes the preview more representative of the final results). (@michaelt919)
  • Disable multithreaded preview image generation to see if it prevents crashes when importing / undistorting images (@michaelt919)