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September 30, 2021
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walbourn committed Oct 1, 2021
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2 changes: 1 addition & 1 deletion .nuget/directxtk12_desktop_2017.nuspec
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Expand Up @@ -34,7 +34,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the August 1, 2021 release on GitHub.</releaseNotes>
<releaseNotes>Matches the September 30, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
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2 changes: 1 addition & 1 deletion .nuget/directxtk12_uwp.nuspec
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Expand Up @@ -34,7 +34,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the August 1, 2021 release on GitHub.</releaseNotes>
<releaseNotes>Matches the September 30, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
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10 changes: 10 additions & 0 deletions HISTORY.md
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Expand Up @@ -6,6 +6,16 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT

## Release History

### September 30, 2021
* Added ModelBone support for transformation hierarchies
* Rigid-body & skinned animation Draw support added to Model
* Support for loading Visual Studio ``CMO`` models added using BasicEffect or SkinnedEffect materials
* Added type aliases ``Model::EffectCollection``, ``ModelMeshPart::InputLayoutCollection``, ``GeometricPrimitive::VertexCollection`` and ``IndexCollection``
* Fixed handle leak in ResourceUploadBatch
* Updated ScopeBarrier to conform with C++14 ``std::initializer_list``
* VS 2017 projects updated to require the Windows 10 SDK (19401) and make use of Shader Model 6.0
* Code review updates

### August 1, 2021
* DebugEffect, NormalMapEffect, and PBREffect updated with instancing support
* GeometricPrimitive updated with DrawInstanced method
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6 changes: 4 additions & 2 deletions README.md
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Expand Up @@ -6,11 +6,11 @@ http://go.microsoft.com/fwlink/?LinkID=615561

Copyright (c) Microsoft Corporation.

**August 1, 2021**
**September 30, 2021**

This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop applications for Windows 10, and Xbox.

This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019, or clang for Windows v11 or later. It is recommended that you make use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later.
This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019, or clang for Windows v11 or later. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required.

These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).

Expand Down Expand Up @@ -125,3 +125,5 @@ Thanks to Garrett Serack for his help in creating the NuGet packages for DirectX
Thanks to Pete Lewis and Justin Saunders for the normal-mapped and PBR shaders implementation.

Thanks for Travis Johnson for the mGPU support.

Thanks to Roberto Sonnino for his help with the CMO format and the VS Starter Kit animation.

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