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September 13, 2018
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walbourn committed Sep 13, 2018
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2 changes: 1 addition & 1 deletion .nuget/directxtk12_desktop_2015.nuspec
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Expand Up @@ -33,7 +33,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the August 17, 2018 release on GitHub.</releaseNotes>
<releaseNotes>Matches the September 13, 2018 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXTK12/wiki/X_jpg.jpg</iconUrl>
<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>
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2 changes: 1 addition & 1 deletion .nuget/directxtk12_uwp.nuspec
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Expand Up @@ -33,7 +33,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the August 17, 2018 release on GitHub.</releaseNotes>
<releaseNotes>Matches the August 13, 2018 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXTK12/wiki/X_jpg.jpg</iconUrl>
<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>
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5 changes: 4 additions & 1 deletion Readme.txt
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Expand Up @@ -4,7 +4,7 @@ DirectXTK - the DirectX Tool Kit for DirectX 12

Copyright (c) Microsoft Corporation. All rights reserved.

August 17, 2018
September 13, 2018

This package contains the "DirectX Tool Kit", a collection of helper classes for
writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop
Expand Down Expand Up @@ -115,6 +115,9 @@ RELEASE NOTES
RELEASE HISTORY
---------------

September 13, 2018
Broke DescriptorHeap header dependency on D3DX12.H

August 17, 2018
Improved validation for 16k textures and other large resources
Improved debug output for failed texture loads and screengrabs
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