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April 26, 2019
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walbourn committed Apr 26, 2019
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6 changes: 3 additions & 3 deletions .nuget/directxtk12_desktop_2015.nuspec
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<metadata minClientVersion="2.8.6">
<id>directxtk12_desktop_2015</id>
<version>0.0.0-SpecifyVersionOnCommandline</version>
<title>DirectX Tool Kit for DirectX 12 (VS 2015/VS 2017 Win32)</title>
<title>DirectX Tool Kit for DirectX 12 (VS 2015/2017/2019 Win32)</title>
<authors>Microsoft</authors>
<owners>microsoft,directxtk</owners>
<summary>The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing Direct3D 12 code in C++.</summary>
<description>This version is for Windows desktop applications using Visual Studio 2015 Update 3 or Visual Studio 2017.
<description>This version is for Windows desktop applications using Visual Studio 2015 Update 3, Visual Studio 2017, or Visual Studio 2019.

Features:
Audio - low-level audio API using XAudio2
Expand All @@ -33,7 +33,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the February 7, 2019 release on GitHub.</releaseNotes>
<releaseNotes>Matches the April 26, 2019 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXTK12/wiki/X_jpg.jpg</iconUrl>
<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>
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4 changes: 2 additions & 2 deletions .nuget/directxtk12_uwp.nuspec
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<authors>Microsoft</authors>
<owners>microsoft,directxtk</owners>
<summary>The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing Direct3D 12 code in C++.</summary>
<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2015 Update 3 or Visual Studio 2017.
<description>This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019.

Features:
Audio - low-level audio API using XAudio2
Expand All @@ -33,7 +33,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the February 7, 2019 release on GitHub.</releaseNotes>
<releaseNotes>Matches the April 26, 2019 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXTK12/wiki/X_jpg.jpg</iconUrl>
<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>
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23 changes: 16 additions & 7 deletions Readme.txt
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Expand Up @@ -4,16 +4,16 @@ DirectXTK - the DirectX Tool Kit for DirectX 12

Copyright (c) Microsoft Corporation. All rights reserved.

February 7, 2019
April 26, 2019

This package contains the "DirectX Tool Kit", a collection of helper classes for
writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32
desktop applications for Windows 10, and Xbox One.

This code is designed to build with Visual Studio 2015 Update 3 or Visual Studio 2017.
It is recommended that you make use of VS 2015 Update 3, Windows Tools 1.4.1, and the
Windows 10 Anniversary Update SDK (14393) -or- VS 2017 (15.9 update) with the
Windows 10 October 2018 Update SDK (17763).
This code is designed to build with Visual Studio 2015 Update 3, Visual Studio 2017,
or Visual Studio 2019. It is recommended that you make use of VS 2015 Update 3,
Windows Tools 1.4.1, and the Windows 10 Anniversary Update SDK (14393) -or-
VS 2017 (15.9 update) / VS 2019 with the Windows 10 October 2018 Update SDK (17763).

Inc\
Public Header Files (in the DirectX C++ namespace):
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RELEASE NOTES
-------------

* The VS 2017 projects make use of /permissive- for improved C++ standard
* The VS 2017/2019 projects make use of /permissive- for improved C++ standard
conformance. Use of a Windows 10 SDK prior to the Fall Creators Update (16299)
or an Xbox One XDK prior to June 2017 QFE 4 may result in failures due to
problems with the system headers. You can work around these by disabling this
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can edit the project files <AdditionalOptions> elements.

* The UWP projects include configurations for the ARM64 platform. These require
VS 2017 (15.9 update) to build.
VS 2017 (15.9 update) or VS 2019 to build.


---------------
RELEASE HISTORY
---------------

April 26, 2019
Updated auto-generated mipmaps support to make it more robust
Added optional LoadStaticBuffers method for GeometricPrimitive
Added VS 2019 desktop projects
Fixed guards w.r.t. to windows.h usage in Keyboard/Mouse headers
Added C++/WinRT SetWindow helper to Keyboard/Mouse
Update HLSL script to use Shader Model 5.1 instead of 5.0
Code cleanup

February 7, 2019
Model now supports loading SDKMESH v2 models
PBREffectFactory added to support PBR materials
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