April 24, 2017
- Regenerated shaders using Windows 10 Creators Update SDK (15063)
- Fixed NormalMapEffect shader selection for specular texture usage
- Fixed Direct3D validation layer issues when using Creators Update
- Fixed AudioEngine enumeration when using Single Threaded Apartment (STA)
- Fixed bug with GamePad (
Windows.Gaming.Input
) when no user bound - Updated D3DX12 internal copy to latest version
This version is also available on NuGet as version 2017.4.24