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April 24, 2017

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@walbourn walbourn released this 25 Apr 00:28
· 706 commits to main since this release
  • Regenerated shaders using Windows 10 Creators Update SDK (15063)
  • Fixed NormalMapEffect shader selection for specular texture usage
  • Fixed Direct3D validation layer issues when using Creators Update
  • Fixed AudioEngine enumeration when using Single Threaded Apartment (STA)
  • Fixed bug with GamePad (Windows.Gaming.Input) when no user bound
  • Updated D3DX12 internal copy to latest version

This version is also available on NuGet as version 2017.4.24