February 7, 2019
- Model now supports loading SDKMESH v2 models
- PBREffectFactory added to support PBR materials
- PBREffect and NormalMapEffect shaders updated to support BC5_UNORM compressed normal maps
- SpriteFont: DrawString overloads for UTF-8 chars in addition to UTF-16LE wide chars
- Fixed bug with GraphicsMemory dtor introduced with mGPU handling
- Made library agonstic to legacy Windows SDK pix.h vs. latest pix3.h from NuGet
This version is also available on NuGet as version 2019.2.7