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          Use division by 100 in to_string for integers
          #5691
        
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            AlexGuteniev
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  | *--_RNext = static_cast<_Elem>(__DIGIT_TABLE<_Elem>[_UVal_trunc_part * 2 + 1]); | ||
| *--_RNext = static_cast<_Elem>(__DIGIT_TABLE<_Elem>[_UVal_trunc_part * 2]); | 
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This can be further optimized to
            _RNext -= 2;
            _CSTD memcpy(_RNext, __DIGIT_TABLE<_Elem> + _UVal_trunc_part * 2, 2 * sizeof(_Elem))still without much better results in the benchmark.
      
        
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⚙️ Optimization
Resolves #3857. Divides by 100 instead of by 10, as proposed.
The table is already there, as mentioned by @StephanTLavavej on Discord.
Adjusted the file with the table to be C++14 capable.
There's 32-bit arch branch to deal with 64-bit type, that one is ignored for now, we focus on x64 optimization.
There's similar place in
to_chars, skipped for now.🏁 Benchmark
Large and small numbers., like numbers naturally seen when counting things.
Generated via log-normal distribution, as @statementreply suggested.
Picked some arbitrary parameters, to approximately fit in the integer ranges.
Benchmarked also
std::_UIntegral_to_buffseparetely as well to see how much the optimization helps on its own, avoiding #1024 limitation.⏱️ Benchmark results
i5-1235U P cores:
i5-1235U E cores:
🥉 Results interpretation
I'm not even sure if this is worth doing.
Allocating the string and copying the result there takes roughly half of the time, so the effect of micro-optimization in digits generation is small.
However, the internal function seem to show improvement. This looks like an indication that #1024 improvement would help here. It could be that the performance is limited due to failed store-to-load forwarding, as individual character stores are followed by bulk memcpy; in this case, the improvement may be somewhat negated by a longer stall.