Release 0.43.0 is out #497
migueldeicaza
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Optimization, BindNode will now cache the resolution of a node (Alex Loren)
BindNode now allows a path to be provided (Alex Loren)
GArray.append no longer takes a named "value:" parameter, to be
closer to the Swift idiom on arrays (Joey Nelson)
Now the GodotError's localizedDescription uses Godot's own localized
description rather than being a dump of the enumeration values
(Miguel). Turns it into a more useful Swift Error.
Fixes the initialization process, so multiple Swift extensions can
be added to a project (Miguel).
Fixes the deinitializtaion process (Miguel)
Brings support for Godot's built-in methods that take variable
arguments, which were previoulsy not supported, and worked as if there had been no additional arguments provided, this brings:
Fix resolution of dynamic types when only proper supertypes are exposed through GDExtension (Fix resolution of dynamic types when only proper supertypes are exposed through GDExtension #493, Gabor Koncz)
New documentation on how to launch extensions directly from VSCode,
as an alternative to attach (Zacaria Guenna)
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