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can not build ARkit plugin #603
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You likely need to use Xcode? |
Xcode can only build for IOS , build for macOS will failed with the error : no such module "ARkit" if the GDExtension file like this: I will get this red log when open project with Godot 4.3: |
As I said , I am not good at programming . |
when I run swift build , I will get this error : no such module "ARkit"
Steps to reproduce the behavior:
I am not good at English and programming, so, trying to successfully run this project took me a lot of time. Now I have successfully made the plugin run in the editor.
but can not add some unique iOS features to the plugin .
Is it possible to build an Arkit plugin for iOS?
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