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Improve biomes #32
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ethereal: |
moretrees: |
luscious and underch I like to consider. The plantlife is a mod collection like whynot. So please check which mod from modpack you like to see in whynot.. |
But I thought ethereal just add more biomes and don't delete defaults ones. |
Yea, ~60 ethereal biomes vs. ~10 Minetest game biomes. If you enter the game you cannot find the "default" biomes anymore. I like the clear void of the Minetest Game biomes so I still like to play Whynot without ethereal. The "Etereal" is an "addon" for Whynot for me that can be enabled optional for world. Another issue is the upgrading. If I add the ethereal then the mapgen goes crazy on old worlds. |
@bell07 I've updated the list. When I have more time I'll suggest plantlife's mods I like the space mod, I think it definetly should be when add #19 Can you reconsider mortrees? I think giant trees like mountains, if you wish you can accept the challenge and completely cut them down. Otherwise you can get beautiful landscape with some mountains |
I added the cloudlands 2 days ago (see #22 )... I like the void of plain Minetes Game environment and do not like to see the giant trees in any my world. The same for additional 60 biomes on surface. Of course I have a world with moretrees and a world with ehereal, and some other singlenode worlds. But I cannot mix them. |
Nice. I what do you think about space? |
Also would be nice have stone hills, swamps, mesa, ice and others landscape biomes What about some schematics? Like pyramids, ice castles, desert castles, villages and more |
Schematics are ok for me if spawns rare and not directly nearly player spawn. There is meseor already in game. But of course the most mods I seen assumes the player like to play with the shematic only, so the shematic take over the world. Do you have mod proposals for schematics mods I can consider? |
Not now but when I do search and test I can consider post them here What meseor do? |
meseor: |
I think between the two I would prefer caverealms_lite to underch. Underch seems to modify a very large part of the underground, all the way to the surface even I also find the textures a bit meh, and too different in style compared to default MTG ones. Also makes me wish mineral nodes would change rock color based on biome :-/ Caverealms only seems to decorate existing caverns. |
I can vouch that caverealms is quality. It's on the YourLand server - and is pretty fun. (not actually an assessment of if it fits the rules) |
caverealms looks fine. The default area is to high
My proposal is to set ymin to -3000 and keep place for maybe other undergrounds. 3000 blocks for a layer is enough I think |
What other undergrounds would you see above -3000? One important aspect of caverealms is it only affects caverns. If you dig the rock you get everything else the same as far as I can tell. |
Maybe Nether or any other decorative underground. I think we need to slice the map for different layers. I mean something like https://forum.minetest.net/viewtopic.php?f=9&t=22670 |
I like that idea. We have some great ideas for underground with caverealms and nether. The above ground though is still boring. The floatlands help a bit, but they just follow the surface biomes. Maybe there could be a way to use etherreal (or other) biomes in altitude. |
At some point this issue should be split into one issue for each proposed mod, so we can better keep track of each. (I might do this later) |
Just a status update for this (as review is in-progress of the mods suggested)
A question for you, @BruceMustache: why do you not like 3dmushrooms? I just want to hear your opinion/reasoning. |
Another status update. None of the mods below have been rejected, but there have been some problems found in them.
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Originally posted by @Lazerbeak12345 in #92 |
I suspect other mods might be improved, or now possible, thanks to this merged PR. |
Here I suggest some mods to improve landscape of minetest
luscious
#80 luscious makes the landscape more coloredunderch
#81 underch add more than 60 underground biomes (very cool)plantlife
#82 plantlife add plant related more thing (add with some modification)[Mod Request]:Mod is brokenspace
#83 space adds "sky" biomes giving a feel you've traveled to planets, very coolcaverealms
#85 caverealms lite add underground realms ( I don't if it have some conflict with underch)notes:
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