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Releases: missionpinball/mpf-gmc

0.1.3

24 Jan 19:28
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0.1.3

24 January 2025

BREAKING CHANGES

  • A few GMC nodes derived from Node2D have been converted to derive from Control. All scenes that use the impacted nodes must be manually updated to re-define the GMC nodes. Instructions and questions can be found on the MPF Google Forum. The impacted nodes are:
    • MPFCarousel
    • MPFChildPool
    • MPFConditional
    • MPFConditionalChildren
    • MPFEventHandler

New Features

  • New method MPF.util.mins_secs() to convert a seconds integer to formatted clock time (e.g. 73 -> "1:13")
  • Keyboard events in gmc.cfg now support kwargs
  • Optional method MPF.ignore_input() to not block GUI input events (for GMC Toolkit)

Improvements

  • MPFVariable will now subscribe and update machine variables in realtime
  • Service mode improved handling of inputs and keyboard emulation

Bug Fixes

  • Fix MPFVariable.initialize_empty not properly behaving
  • Fix GMCBUS.BusType.SOLO not resuming faded out music during replacement
  • Fix MPFConditional crashing on player 4
  • Fix MPFVariable crashing when using template strings on numbers
  • Fix MPF.game.num_players not resetting after each game
  • Fix [filter] config option not rendering shader filters
  • Fix crash on stopping tweens calling stop_all() instead of stop()
  • Fix Service mode crashing if a switch has no number: defined
  • Fix GMC panel options showing toggles enabled but being undefined (disabled)
  • Catch possible race condition on BCP client shutdown causing a crash
  • Catch an error on exiting Godot Editor with RefCounted objects in memory

0.1.2

02 Jan 01:59
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0.1.2

1 January 2025

Features

  • Support for RGB DMD displays with new class MPFDMDDisplay
  • Specify a BCP port with the gmc.cfg option bcp_port=XXXX
  • BCPServer method send_bytes() for byte transmission

Improvements

  • Don't auto-pause video previews in editor
  • Renamed "Autoloads" to "Globals" in docs per Godot 4.3 change
  • Removed WIP show creator addon from repo
  • Exclude root files from ZIP bundle to avoid file conflicts when installing from Asset Library
  • Added CHANGELOG file

Bug Fixes

  • Fix MPFConditional ref to machine variables
  • Handle MPF inconsistency in num vs player_num kwarg in player_added event

GMC 0.1.1

11 Nov 00:00
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Here's what's new in GMC 0.1.1!

Breaking Changes

Ducking
Audio ducking attenuation settings are now specified in a percentage range from 0.0 to 1.0. Previously attenuation was specified in decibels, but this is changed to be consistent with legacy MC and also easier to intuit. For example, attenuation: 0.5 will reduce the bus by 50% of its full value (after bus volume level is factored in), and attenuation: 0.2 will reduce the bus by 20% of its full value.

Configuration
The main config file (gmc.cfg) has been reworked to include a multitude of configuration options. The previous config file's [settings] block is renamed to [gmc] to make more sense alongside all the other settings groups.

What's New

  • MPFCarousel has a lot more logging now, to help debug issues. Add an MPFLogger node to your scene and attach the carousel node to see debug logs.
  • MPFTextInput class for text entry (still very early stages)

What's Improved

Sound Playback

  • bus_player: config option for controlling audio buses directly, including pausing and unpausing buses (#8)
  • loops: support for all audio types (#16)
  • Support for MP3 assets

Widgets

  • widget(name)_active and widget(name)removed events for better Widget handling

Video Slides

  • MPFVideoPlayer option to preview video in editor

What's Fixed

  • Fixed exception raised for nil float values by @bernarma in #9
  • Converted volume to DB by @bernarma in #14
  • Fixed stopping sound on bus by @bernarma in #11
  • Fixed player variable tracking and initializing variables when players are added
  • Fixed an issue where question marks in settings names would break the BCP parser

New Contributors

Full Changelog: v0.1.0...v0.1.1

Prerelease 0.1.0.dev1

25 May 22:30
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Prerelease 0.1.0.dev1 Pre-release
Pre-release

This is the initial advance release of the GMC for early adopters.