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fix: now functional broken pose lock toggle
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mitsukaki committed Sep 27, 2024
1 parent 7487b8a commit b07efcd
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Showing 4 changed files with 27 additions and 22 deletions.
7 changes: 6 additions & 1 deletion Assets/Scenes/Dev.unity
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Expand Up @@ -366,7 +366,7 @@ PrefabInstance:
- target: {fileID: 3813973895529122467, guid: ad80c516d1915004695018ca6cd579d3,
type: 3}
propertyPath: m_IsActive
value: 0
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3813973895529122493, guid: ad80c516d1915004695018ca6cd579d3,
type: 3}
Expand Down Expand Up @@ -820,6 +820,11 @@ PrefabInstance:
propertyPath: m_Name
value: Test Avatar (1)
objectReference: {fileID: 0}
- target: {fileID: 3813973895529122467, guid: ad80c516d1915004695018ca6cd579d3,
type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3813973895529122493, guid: ad80c516d1915004695018ca6cd579d3,
type: 3}
propertyPath: unityVersion
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Original file line number Diff line number Diff line change
Expand Up @@ -100,7 +100,7 @@ public static void EnablePersistentPosing(PoseBuildContext context)

// create the menu item for the object
poseMenuItem.Control.name = "Persist Poses";
poseMenuItem.Control.value = 0;
poseMenuItem.Control.value = 1.0f;
poseMenuItem.Control.type = VRCExpressionsMenu.Control.ControlType.Toggle;
poseMenuItem.Control.parameter = new VRCExpressionsMenu.Control.Parameter();
poseMenuItem.Control.parameter.name = "PoseEngine/PoseRestore/SaveEnabled";
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Original file line number Diff line number Diff line change
Expand Up @@ -820,7 +820,7 @@ AnimatorStateTransition:
serializedVersion: 3
m_TransitionDuration: 0.02
m_TransitionOffset: 0
m_ExitTime: 0.35
m_ExitTime: 0.81
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
Expand Down Expand Up @@ -1259,103 +1259,103 @@ AnimatorController:
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
- m_Name: PoseEngine/Lock/Feet
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
- m_Name: PoseEngine/Lock/Hips
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
- m_Name: PoseEngine/Lock/Hands
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
- m_Name: PoseEngine/Lock/Head
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
- m_Name: PoseEngine/Pose
m_Type: 3
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
- m_Name: PoseEngine/Elevation
m_Type: 1
m_DefaultFloat: 0.5
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
- m_Name: PoseEngine/AlteringElevation
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
- m_Name: PoseEngine/PoseState/Enter
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
- m_Name: PoseEngine/PoseState/Exit
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
- m_Name: PoseEngine/PoseState/DelayedEnter
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
- m_Name: PoseEngine/ElevatorDown
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
- m_Name: PoseEngine/ElevatorUp
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
- m_Name: PoseEngine/Mirrored
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
- m_Name: PoseEngine/PoseRestore/PoseID
m_Type: 3
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
- m_Name: PoseEngine/PoseRestore/Mirrored
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
- m_Name: PoseEngine/PoseRestore/NeedsAligning
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
Expand Down Expand Up @@ -1793,7 +1793,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
enterPoseSpace: 1
fixedDelay: 1
delayTime: 0.35
delayTime: 0.8
debugString: PoseEngine/RestorationEntry
--- !u!1102 &1210680347291248615
AnimatorState:
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2 changes: 1 addition & 1 deletion Packages/com.mitsukaki.poseengine/package.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "com.mitsukaki.poseengine",
"displayName": "Pose Engine",
"version": "0.6.1-beta.6",
"version": "0.6.1-beta.7",
"unity": "2022.3",
"description": "A tool for building locomotion & pose systems for VRChat avatars.",
"author": {
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