This project provides a detailed explanation of the SOLID principles, which are fundamental concepts in object-oriented programming and software design. Each principle is explained in a separate file, and you can find the links to those files below.
The SOLID principles are a set of five design principles intended to make software designs more understandable, flexible, and maintainable. The acronym SOLID stands for:
- Single Responsibility Principle (SRP)
- Open/Closed Principle (OCP)
- Liskov Substitution Principle (LSP)
- Interface Segregation Principle (ISP)
- Dependency Inversion Principle (DIP)
Each principle is described in detail in the following sections.
The Single Responsibility Principle states that a class should have only one reason to change, meaning it should have only one job or responsibility.
The Open/Closed Principle states that software entities (classes, modules, functions, etc.) should be open for extension but closed for modification.
The Liskov Substitution Principle states that objects of a superclass should be replaceable with objects of a subclass without affecting the correctness of the program.
The Interface Segregation Principle states that no client should be forced to depend on methods it does not use. In other words, interfaces should be specific to the needs of the client.
The Dependency Inversion Principle states that high-level modules should not depend on low-level modules. Both should depend on abstractions. Additionally, abstractions should not depend on details. Details should depend on abstractions.
Understanding and applying the SOLID principles can significantly improve the quality of your software design. By following these principles, you can create systems that are easier to maintain, extend, and understand.
Feel free to explore each principle in detail by clicking on the links above.