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Micha� Le�niewski | ||
Kod zrodlowy gry "Kosmici atakuja" | ||
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Do skompilowania gry potrzebny jest Borland Turbo Pascal w wersji 7.0. Niekt�re starsze wersje tego kompilatora r�wnie� powinny skompilowa� kod, ale nie by�o to sprawdzane. | ||
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Aby gra si� skompilowa�a, wystarczy otworzy� w �rodowisku plik g��wny ("KOSMITA.PAS"). Pozosta�e pliki s� za��czane automatycznie dyrektyw� $I (include) i zostan� skompilowane w jedn� ca�o��. W przypadku niekt�rych kompilator�w / wersji nale�y W��CZY� mo�liwo�� wstawiania polece� assemblerowych. Mo�e r�wnie� okaza� si� konieczne W��CZENIE instrukcji 286 (przy problemach z poleceniem shl i shr). | ||
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Gra potrzebuje relatywnie du�o pami�ci, wykorzystuje jedynie pami�� podstawow� (bez EMS, XMS). W zwi�zku z tym gra mo�e nie uruchomi� si� bezpo�rednio po skompilowaniu ze �rodowiska TP. Nale�y w�wczas zamkn�� TP i uruchomi� plik EXE z linii polece�. | ||
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Nale�y pami�ta�, �e w katalogu z plikiem EXE powinien by� podkatalog GRAFIKA z ca�� zawarto�ci�. Inaczej gra si� nie uruchomi lub zawiesi. | ||
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Lista plik�w: | ||
KOSMITA.PAS Plik g��wny gry | ||
GRAFIKA.PAS Plik zawieraj�cy procedury graficzne napisane cz�ciowo w postaci "wstawek assemblerowych" | ||
ZNAKI.PAS Plik wykorzystywany przez GRAFIKA.PAS, zawiera tablic� bitow� wszystkich znak�w (czcionk�) | ||
MYSZ.PAS Plik zawieraj�cy procedury obs�uguj�ce mysz. R�wnie� g��wnie w assemblerze. |
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