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Render After Effects animations natively on Android and iOS

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Lottie for Android, iOS, and React Native

Lottie is a mobile library for Android and iOS that parses Adobe After Effects animations exported as json with Bodymovin and renders them natively on mobile!

For the first time, designers can create and ship beautiful animations without an engineer painstakingly recreating it by hand. They say a picture is worth 1,000 words so here are 13,000:

Example1

Example2

Example3

![Community](gifs/Community 2_3.gif)

Example4

All of these animations were created in After Effects, exported with Bodymovin, and rendered natively with no additional engineering effort.

Bodymovin is an After Effects plugin created by Hernan Torrisi that exports After effects files as json and includes a javascript web player. We've built on top of his great work to extend its usage to Android, iOS, and React Native.

Read more about it on our blog post Or get in touch on Twitter (gpeal8) or via [email protected]

Sample App

You can build the sample app yourself or download it from the Play Store. The sample app includes some built in animations but also allows you to load an animation from internal storage or from a url.

Download

Gradle is the only supported build configuration, so just add the dependency to your project build.gradle file:

dependencies {  
  compile 'com.airbnb.android:lottie:1.5.0'
}

Using Lottie

Lottie supports Jellybean (API 16) and above. The simplest way to use it is with LottieAnimationView:

<com.airbnb.lottie.LottieAnimationView
        android:id="@+id/animation_view"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        app:lottie_fileName="hello-world.json"
        app:lottie_loop="true"
        app:lottie_autoPlay="true" />

Or you can load it programmatically in multiple ways. From a json asset in app/src/main/assets:

LottieAnimationView animationView = (LottieAnimationView) findViewById(R.id.animation_view);
animationView.setAnimation("hello-world.json");
animationView.loop(true);

This method will load the file and parse the animation in the background and asynchronously start rendering once completed.

If you want to reuse an animation such as in each item of a list or load it from a network request JSONObject:

 LottieAnimationView animationView = (LottieAnimationView) findViewById(R.id.animation_view);
 ...
 Cancellable compositionCancellable = LottieComposition.Factory.fromJson(getResources(), jsonObject, (composition) -> {
     animationView.setComposition(composition);
     animationView.playAnimation();
 });

 // Cancel to stop asynchronous loading of composition
 // compositionCancellable.cancel();

You can then control the animation or add listeners:

animationView.addAnimatorUpdateListener((animation) -> {
    // Do something.
});
animationView.playAnimation();
...
if (animationView.isAnimating()) {
    // Do something.
}
...
animationView.setProgress(0.5f);
...
// Custom animation speed or duration.
ValueAnimator animator = ValueAnimator.ofFloat(0f, 1f)
    .setDuration(500);
animator.addUpdateListener(animation -> {
    animationView.setProgress(animation.getAnimatedValue());
});
animator.start();
...
animationView.cancelAnimation();

Under the hood, LottieAnimationView uses LottieDrawable to render its animations. If you need to, you can use the drawable form directly:

LottieDrawable drawable = new LottieDrawable();
LottieComposition.Factory.fromAssetFileName(getContext(), "hello-world.json", (composition) -> {
    drawable.setComposition(composition);
});

If your animation will be frequently reused, LottieAnimationView has an optional caching strategy built in. Use LottieAnimationView#setAnimation(String, CacheStrategy). CacheStrategy can be Strong, Weak, or None to have LottieAnimationView hold a strong or weak reference to the loaded and parsed animation.

Image Support

You can animate images if your animation is loaded from assets and your image file is in a subdirectory of assets. Just call setImageAssetsFolder on LottieAnimationView or LottieDrawable with the relative folder inside of assets and make sure that the images that bodymovin export are in that folder with their names unchanged (should be img_#). If you use LottieDrawable directly, you must call recycleBitmaps when you are done with it.

Supported After Effects Features

Pre-composition


Keyframe Interpolation


  • Linear Interpolation

  • Bezier Interpolation

  • Hold Interpolation

  • Rove Across Time

  • Spatial Bezier

Solids


  • Transform Anchor Point

  • Transform Position

  • Transform Scale

  • Transform Rotation

  • Transform Opacity

Masks


  • Path

  • Opacity

  • Multiple Masks (additive, subtractive, inverted)

Track Mattes


  • Alpha Matte

Parenting


  • Multiple Parenting

  • Nulls

Shape Layers


  • Rectangle (All properties)

  • Ellipse (All properties)

  • Polystar (All properties)

  • Polygon (All properties. Integer point values only.)

  • Path (All properties)

  • Anchor Point

  • Position

  • Scale

  • Rotation

  • Opacity

  • Group Transforms (Anchor point, position, scale etc)

  • Multiple paths in one group

Stroke (shape layer)


  • Stroke Color

  • Stroke Opacity

  • Stroke Width

  • Line Cap

  • Dashes

Fill (shape layer)


  • Fill Color

  • Fill Opacity

Trim Paths (shape layer)


  • Trim Paths Start

  • Trim Paths End

  • Trim Paths Offset

Performance and Memory

  1. If the composition has no masks or mattes then the performance and memory overhead should be quite good. No bitmaps are created and most operations are simple canvas draw operations.
  2. If the composition has masks or mattes, a bitmap will be created and there will be a minor performance hit has it gets drawn.
  3. If you are using your animation in a list, it is recommended to use a CacheStrategy in LottieAnimationView.setAnimation(String, CacheStrategy) so the animations do not have to be deserialized every time.

Try it out

Clone this repository and run the LottieSample module to see a bunch of sample animations. The JSON files for them are located in LottieSample/src/main/assets and the original After Effects files are located in /After Effects Samples

The sample app can also load json files at a given url or locally on your device (like Downloads or on your sdcard).

Community Contributions

Alternatives

  1. Build animations by hand. Building animations by hand is a huge time commitment for design and engineering across Android and iOS. It's often hard or even impossible to justify spending so much time to get an animation right.
  2. Facebook Keyframes. Keyframes is a wonderful new library from Facebook that they built for reactions. However, Keyframes doesn't support some of Lottie's features such as masks, mattes, trim paths, dash patterns, and more.
  3. Gifs. Gifs are more than double the size of a bodymovin JSON and are rendered at a fixed size that can't be scaled up to match large and high density screens.
  4. Png sequences. Png sequences are even worse than gifs in that their file sizes are often 30-50x the size of the bodymovin json and also can't be scaled up.

Why is it called Lottie?

Lottie is named after a German film director and the foremost pioneer of silhouette animation. Her best known films are The Adventures of Prince Achmed (1926) – the oldest surviving feature-length animated film, preceding Walt Disney's feature-length Snow White and the Seven Dwarfs (1937) by over ten years The art of Lotte Reineger

Contributing

Contributors are more than welcome. Just upload a PR with a description of your changes. Lottie uses Facebook screenshot tests for Android to identify pixel level changes/breakages. Please run ./gradlew --daemon recordMode screenshotTests before uploading a PR to ensure that nothing has broken. Use a Nexus 5 emulator running Lollipop for this. Changed screenshots will show up in your git diff if you have.

If you would like to add more JSON files and screenshot tests, feel free to do so and add the test to LottieTest.

Issues or feature requests?

File github issues for anything that is unexpectedly broken. If an After Effects file is not working, please attach it to your issue. Debugging without the original file is much more difficult.

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