Skip to content

Windows Console Game Engine based on "Rogue" written on full standard C++.

License

Notifications You must be signed in to change notification settings

mmorsant/ReGaSy

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

35 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Retro Game System/REGASY

by @mmorsant

Example Of REGASY

CONCEPTS

A CMD Windows Console game engine with support for ASCII table codes.

  • World grid size and spawn set up (size, ascii tiles).
  • Player spawn, movement, collision and life/damage system automation.
  • Enemy template creation (ascii tile, spawn, movement, amount of strength, collision and reestructuration of the path).
  • Puzzle object template creation (actions, ascii tile).
  • Room template creation (walls, floor, enemies).
  • Random room generation (based on room templates) inside the world size connected by bridges.
  • Statistics draw.
  • History line support (conversations, dialog options, save to and load from files).

SETUP

  1. Download the .lib and the .h files, save the .lib on the /include folder and the .lib in the /lib folder of your project.
  2. Setup the "include directory" to the /include folder and the "library directory" to the /lib folder inside the IDE properties page.
  3. #include the .h file in your .cpp code file.

NEEDS

  1. Every IDE (its write in VS with standard 17++) without any add (standard library code only).
  2. Have fun and be nice.

About

Windows Console Game Engine based on "Rogue" written on full standard C++.

Topics

Resources

License

Stars

Watchers

Forks

Languages