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release v0.3.0
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Takashi Sakai committed Apr 9, 2018
2 parents e377e7f + a2ea2da commit 3bc2e6d
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4 changes: 1 addition & 3 deletions Assets/ShinyEffectForUGUI/ShinyEffectForUGUI.cs
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Expand Up @@ -16,7 +16,7 @@ namespace Coffee.UIExtensions
/// </summary>
[ExecuteInEditMode]
[DisallowMultipleComponent]
public class ShinyEffectForUGUI : BaseMeshEffect
public class ShinyEffectForUGUI : BaseMeshEffect, ISerializationCallbackReceiver
{
//################################
// Constant or Static Members.
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//################################
// Private Members.
//################################
static readonly List<UIVertex> s_Verts = new List<UIVertex>();

/// <summary>
/// Mark the UIEffect as dirty.
/// </summary>
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8 changes: 8 additions & 0 deletions CHANGELOG.md
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@@ -1,5 +1,13 @@
# Changelog

## [v0.3.0](https://github.com/mob-sakai/ShinyEffectForUGUI/tree/v0.3.0) (2018-04-09)

[Full Changelog](https://github.com/mob-sakai/ShinyEffectForUGUI/compare/v0.2.0...v0.3.0)

**Fixed bugs:**

- Bug: Material is not set automatically [\#7](https://github.com/mob-sakai/ShinyEffectForUGUI/issues/7)

## [v0.2.0](https://github.com/mob-sakai/ShinyEffectForUGUI/tree/v0.2.0) (2018-04-09)

[Full Changelog](https://github.com/mob-sakai/ShinyEffectForUGUI/compare/v0.1.0...v0.2.0)
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2 changes: 1 addition & 1 deletion package.json
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@@ -1,6 +1,6 @@
{
"name": "ShinyEffectForUGUI",
"version": "0.2.0",
"version": "0.3.0",
"repository": {
"type": "git",
"url": "git+https://github.com/mob-sakai/ShinyEffectForUGUI.git"
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