🧪 Test (develop) #19
Annotations
28 warnings
🧪 Run tests (2021.2.19f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 267 (on glcore)
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🧪 Run tests (2021.2.19f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 267 (on vulkan)
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🧪 Run tests (2021.2.19f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(263) (on glcore)
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🧪 Run tests (2021.2.19f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(263) (on vulkan)
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🧪 Run tests (2021.2.19f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 146 (on glcore)
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🧪 Run tests (2021.2.19f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 146 (on vulkan)
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🧪 Run tests (2021.2.19f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(263) (on glcore)
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🧪 Run tests (2021.2.19f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(263) (on vulkan)
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🧪 Run tests (2021.3.45f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.45f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.45f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.45f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2021.3.45f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 267 (on glcore)
|
🧪 Run tests (2021.3.45f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 267 (on vulkan)
|
🧪 Run tests (2021.3.45f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(263) (on glcore)
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🧪 Run tests (2021.3.45f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(263) (on vulkan)
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🧪 Run tests (2021.3.45f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 146 (on glcore)
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🧪 Run tests (2021.3.45f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 146 (on vulkan)
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🧪 Run tests (2020.3.48f1)
Assets/TextMeshPro Support is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (2020.3.48f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 146 (on glcore)
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🧪 Run tests (2020.3.48f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 146 (on vulkan)
|
🧪 Run tests (2020.3.48f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(263) (on glcore)
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🧪 Run tests (2020.3.48f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(263) (on vulkan)
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🧪 Run tests (2021.1.28f1)
Assets/TextMeshPro Support is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
|
🧪 Run tests (2021.1.28f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 146 (on glcore)
|
🧪 Run tests (2021.1.28f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 146 (on vulkan)
|
🧪 Run tests (2021.1.28f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(263) (on glcore)
|
🧪 Run tests (2021.1.28f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(263) (on vulkan)
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