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2.1.0

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@einarf einarf released this 30 Mar 14:48
· 408 commits to master since this release

New Features

  • moderngl and moderngl-window integration for imgui thought the pyimgui project.
    This is fairly experimental and the rendered should probably be moved to the pyimgui project soon

Dear ImGui is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies)

  • Compute shader support. WindowConfig.load_compute_shader and added compute_shader parameter for ProgramDescription.
  • Shaders now support #include up to a maximum of 100 levels
  • Added support for gif anim. This can be loaded as a Texture or TextureArray
  • Added support for loading cube maps
  • WindowConfig.run() shortcut
  • Each window backend now has a name property so the user can easily detect what window type they are given
  • WindowConfig now as a vsync property so the user can easily control this from python code
  • Scene: New methods to find materials and node by name

Slightly Breaking Changes

  • All windows now use 0 samples (MSAA) by default. The default samples = 4 caused way too much issues
    for people with older integrated gpus and when doing headless rendering when multisampling is not supported.

Bug fixes

  • Fixed several issues with glft2 scenes and object orientation
  • pyglet window: Fixed incorrect mouse position on retina screens and windows
    with pixel ratio > 1.
  • sdl2: mouse press/release events was reversed
  • pygame2: Fix broken mouse wheel reading
  • glfw: Incorrect mapping of BACKSPACE key
  • glfw: Fixed an issue not setting vsync properly¨
  • headless: We now call ctx.finish() in swap_buffers
  • Shader errors should now report the error line more accurately
  • Various typo fixes