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Releases: modio/modio-sdk-legacy
Releases · modio/modio-sdk-legacy
mod.io SDK 0.13.2 release
Internal (no code changes on the API):
- Fixed bug where directory separators was incorrectly encoded in zips
- Added ability to unzip files with incorrectly encoded directory separators
mod.io SDK 0.13.1 release
Internal (no code changes on the API):
- Fixed bug where Game::GameTags, Media::Images, Mod::Tags and Mod::Metadata_KVP was always nulled
mod.io SDK 0.13.0 release
Braking changes
- External Authentication endpoints now takes a additional parameter
terms_agreed
that you have to pass false if the user hasn't agreed to the mod.io terms and true if you have agreed to then mod.io terms- If you want to see a example codeflow on how to present terms, look at examples/code-samples/cpp/55_SteamAuth.cpp
Internal (no code changes on the API):
- Fixed a crash related to iterating over files on the filesystem
- Added so that all platforms run the tests to remove manual processes when fixing problems
mod.io SDK 0.12.19 release
Internal (no code changes on the API):
Fixed a crash that happens when you unsubscribe to a mod when it's in the download queue
You can now subscribe to hidden mods that you have access to
mod.io SDK 0.12.18 release
Internal (no code changes on the API):
- Fixed crash when extracting files from a archive when the filepath contained codepoints in the 0xf7-0xff range
- Changed output type to RelWithDebInfo so that you can chose to include the symbols in your project if you wish
mod.io SDK 0.12.17 release
This is mostly a bookkeeping release for the next UE4 release
Internal (no code changes on the API):
- Fixed reinitialization issue, where if you called Shutdown and then Init on the SDK, some parameters wouldn't be applied
- Updated buildscripts so that the HAXE wrapper is easier to build
mod.io SDK 0.12.16 release
External (relevant to game dev's implementation):
- Removed support for MinGW and nmake. If there is someone actively using it, please contact us and we'll talk about solutions
Internal (no code changes on the API):
- Updated the sample projects
- Now clearing the cache when downloading a modfile as it gets outdated
- Added the endpoint /games/{gameid} (exposed through modioGetGame/Instance::GetGame)
- Support for unicode characters in the filesystem. Right now uploading a file with unicode filename requiring uploading through the web
mod.io SDK v0.12.15 release
External (relevant to game dev's implementation):
- Now
MODIO_EVENT_MOD_DELETED
returned by the event listeners - Added
error_ref
field to theError
scheme
Internal (no code changes on the API):
- Added parallel call prevention, cache and callback
NULL
check tomodioGetUserSubscriptions
- In order to find out if a modfile is updated, now the modfile's
id
checked instead ofdate_added
- Improvements to unauthorized reponse handler
- Simplified the downloaded enqueue process and validations
mod.io SDK v0.12.13 release
- Fixed mod update issues
mod.io SDK v0.12.12 release
Merge pull request #106 from Turupawn/devel Road to 0.12 #2