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Releases: modio/modio-sdk-legacy

mod.io SDK 0.13.2 release

03 Jun 05:52
7a893c8
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Internal (no code changes on the API):

  • Fixed bug where directory separators was incorrectly encoded in zips
  • Added ability to unzip files with incorrectly encoded directory separators

mod.io SDK 0.13.1 release

19 Feb 09:52
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Internal (no code changes on the API):

  • Fixed bug where Game::GameTags, Media::Images, Mod::Tags and Mod::Metadata_KVP was always nulled

mod.io SDK 0.13.0 release

15 Feb 10:23
87d96e7
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Braking changes

  • External Authentication endpoints now takes a additional parameter terms_agreed that you have to pass false if the user hasn't agreed to the mod.io terms and true if you have agreed to then mod.io terms
    • If you want to see a example codeflow on how to present terms, look at examples/code-samples/cpp/55_SteamAuth.cpp

Internal (no code changes on the API):

  • Fixed a crash related to iterating over files on the filesystem
  • Added so that all platforms run the tests to remove manual processes when fixing problems

mod.io SDK 0.12.19 release

12 Jan 06:43
13a1a23
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Internal (no code changes on the API):

Fixed a crash that happens when you unsubscribe to a mod when it's in the download queue
You can now subscribe to hidden mods that you have access to

mod.io SDK 0.12.18 release

07 Dec 09:53
ab5742a
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Internal (no code changes on the API):

  • Fixed crash when extracting files from a archive when the filepath contained codepoints in the 0xf7-0xff range
  • Changed output type to RelWithDebInfo so that you can chose to include the symbols in your project if you wish

mod.io SDK 0.12.17 release

16 Oct 07:47
f1cba34
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This is mostly a bookkeeping release for the next UE4 release

Internal (no code changes on the API):

  • Fixed reinitialization issue, where if you called Shutdown and then Init on the SDK, some parameters wouldn't be applied
  • Updated buildscripts so that the HAXE wrapper is easier to build

mod.io SDK 0.12.16 release

03 Sep 05:55
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External (relevant to game dev's implementation):

  • Removed support for MinGW and nmake. If there is someone actively using it, please contact us and we'll talk about solutions

Internal (no code changes on the API):

  • Updated the sample projects
  • Now clearing the cache when downloading a modfile as it gets outdated
  • Added the endpoint /games/{gameid} (exposed through modioGetGame/Instance::GetGame)
  • Support for unicode characters in the filesystem. Right now uploading a file with unicode filename requiring uploading through the web

mod.io SDK v0.12.15 release

01 Jul 04:15
816d568
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External (relevant to game dev's implementation):

  • Now MODIO_EVENT_MOD_DELETED returned by the event listeners
  • Added error_ref field to the Error scheme

Internal (no code changes on the API):

  • Added parallel call prevention, cache and callback NULL check to modioGetUserSubscriptions
  • In order to find out if a modfile is updated, now the modfile's id checked instead of date_added
  • Improvements to unauthorized reponse handler
  • Simplified the downloaded enqueue process and validations

mod.io SDK v0.12.13 release

07 May 21:04
d66818f
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  • Fixed mod update issues

mod.io SDK v0.12.12 release

01 May 03:18
64237d1
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Merge pull request #106 from Turupawn/devel

Road to 0.12 #2