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Customized TMK Firmware Ergodox Keyboard

Keycode Symbol Table

Keycodes are defined in common/keycode.h. Range of 00-A4 and E0-E7 are identical with HID Usage: http://www.usb.org/developers/devclass_docs/Hut1_11.pdf Virtual keycodes are defined out of above range to support special actions.

Function Abbreviated Action
KC_NO 00 Reserved (no event indicated)
KC_ROLL_OVER 01 Keyboard ErrorRollOver
KC_POST_FAIL 02 Keyboard POSTFail
KC_UNDEFINED 03 Keyboard ErrorUndefined
KC_A 04 Keyboard a and A
KC_B 05 Keyboard b and B
KC_C 06 Keyboard c and C
KC_D 07 Keyboard d and D
KC_E 08 Keyboard e and E
KC_F 09 Keyboard f and F
KC_G 0A Keyboard g and G
KC_H 0B Keyboard h and H
KC_I 0C Keyboard i and I
KC_J 0D Keyboard j and J
KC_K 0E Keyboard k and K
KC_L 0F Keyboard l and L
KC_M 10 Keyboard m and M
KC_N 11 Keyboard n and N
KC_O 12 Keyboard o and O
KC_P 13 Keyboard p and P
KC_Q 14 Keyboard q and Q
KC_R 15 Keyboard r and R
KC_S 16 Keyboard s and S
KC_T 17 Keyboard t and T
KC_U 18 Keyboard u and U
KC_V 19 Keyboard v and V
KC_W 1A Keyboard w and W
KC_X 1B Keyboard x and X
KC_Y 1C Keyboard y and Y
KC_Z 1D Keyboard z and Z
KC_1 1E Keyboard 1 and !
KC_2 1F Keyboard 2 and @
KC_3 20 Keyboard 3 and #
KC_4 21 Keyboard 4 and $
KC_5 22 Keyboard 5 and %
KC_6 23 Keyboard 6 and ^
KC_7 24 Keyboard 7 and &
KC_8 25 Keyboard 8 and *
KC_9 26 Keyboard 9 and (
KC_0 27 Keyboard 0 and )
KC_ENTER KC_ENT 28 Keyboard Return (ENTER)
KC_ESCAPE KC_ESC 29 Keyboard ESCAPE
KC_BSPACE KC_BSPC 2A Keyboard DELETE (Backspace)
KC_TAB 2B Keyboard Tab
KC_SPACE KC_SPC 2C Keyboard Spacebar
KC_MINUS KC_MINS 2D Keyboard - and (underscore)
KC_EQUAL KC_EQL 2E Keyboard = and +
KC_LBRACKET KC_LBRC 2F Keyboard [ and {
KC_RBRACKET KC_RBRC 30 Keyboard ] and }
KC_BSLASH KC_BSLS 31 Keyboard \ and
KC_NONUS_HASH KC_NUHS 32 Keyboard Non-US # and ~
KC_SCOLON KC_SCLN 33 Keyboard ; and :
KC_QUOTE KC_QUOT 34 Keyboard ‘ and “
KC_GRAVE KC_GRV 35 Keyboard Grave Accent and Tilde
KC_COMMA KC_COMM 36 Keyboard, and <
KC_DOT 37 Keyboard . and >
KC_SLASH KC_SLSH 38 Keyboard / and ?
KC_CAPSLOCK KC_CAPS 39 Keyboard Caps Lock
KC_F1 3A Keyboard F1
KC_F2 3B Keyboard F2
KC_F3 3C Keyboard F3
KC_F4 3D Keyboard F4
KC_F5 3E Keyboard F5
KC_F6 3F Keyboard F6
KC_F7 40 Keyboard F7
KC_F8 41 Keyboard F8
KC_F9 42 Keyboard F9
KC_F10 43 Keyboard F10
KC_F11 44 Keyboard F11
KC_F12 45 Keyboard F12
KC_PSCREEN KC_PSCR 46 Keyboard PrintScreen1
KC_SCKLOCK KC_SLCK 47 Keyboard Scroll Lock11
KC_PAUSE KC_PAUS 48 Keyboard Pause1
KC_INSERT KC_INS 49 Keyboard Insert1
KC_HOME 4A Keyboard Home1
KC_PGUP 4B Keyboard PageUp1
KC_DELETE KC_DELETE 4C Keyboard Delete Forward
KC_END 4D Keyboard End1
KC_PGDOWN KC_PGDN 4E Keyboard PageDown1
KC_RIGHT KC_RGHT 4F Keyboard RightArrow1
KC_LEFT 50 Keyboard LeftArrow1
KC_DOWN 51 Keyboard DownArrow1
KC_UP 52 Keyboard UpArrow1
KC_NUMLOCK KC_NLCK 53 Keypad Num Lock and Clear11
KC_KP_SLASH KC_PSLS 54 Keypad /1
KC_KP_ASTERISK KC_PAST 55 Keypad *
KC_KP_MINUS KC_PMNS 56 Keypad -
KC_KP_PLUS KC_PPLS 57 Keypad +
KC_KP_ENTER KC_PENT 58 Keypad ENTER5
KC_KP_1 KC_P1 59 Keypad 1 and End
KC_KP_2 KC_P2 5A Keypad 2 and Down Arrow
KC_KP_3 KC_P3 5B Keypad 3 and PageDn
KC_KP_4 KC_P4 5C Keypad 4 and Left Arrow
KC_KP_5 KC_P5 5D Keypad 5
KC_KP_6 KC_P6 5E Keypad 6 and Right Arrow
KC_KP_7 KC_P7 5F Keypad 7 and Home
KC_KP_8 KC_P8 60 Keypad 8 and Up Arrow
KC_KP_9 KC_P9 61 Keypad 9 and PageUp
KC_KP_0 KC_P0 62 Keypad 0 and Insert
KC_KP_DOT KC_PDOT 63 Keypad . and Delete
KC_NONUS_BSLASH KC_NUBS 64 Keyboard Non-US \ and
KC_APPLICATION KC_APP 65 Keyboard Application10
KC_POWER 66 Keyboard Power9
KC_KP_EQUAL KC_PEQL 67 Keypad =
KC_F13 68 Keyboard F13
KC_F14 69 Keyboard F14
KC_F15 6A Keyboard F15
KC_F16 6B Keyboard F16
KC_F17 6C Keyboard F17
KC_F18 6D Keyboard F18
KC_F19 6E Keyboard F19
KC_F20 6F Keyboard F20
KC_F21 70 Keyboard F21
KC_F22 71 Keyboard F22
KC_F23 72 Keyboard F23
KC_F24 73 Keyboard F24
KC_EXECUTE 74 Keyboard Execute
KC_HELP 75 Keyboard Help
KC_MENU 76 Keyboard Menu
KC_SELECT 77 Keyboard Select
KC_STOP 78 Keyboard Stop
KC_AGAIN 79 Keyboard Again
KC_UNDO 7A Keyboard Undo
KC_CUT 7B Keyboard Cut
KC_COPY 7C Keyboard Copy
KC_PASTE 7D Keyboard Paste
KC_FIND 7E Keyboard Find
KC__MUTE 7F Keyboard Mute
KC__VOLUP 80 Keyboard Volume Up
KC__VOLDOWN 81 Keyboard Volume Down
KC_LOCKING_CAPS 82 Keyboard Locking Caps Lock12
KC_LOCKING_NUM 83 Keyboard Locking Num Lock12
KC_LOCKING_SCROLL 84 Keyboard Locking Scroll Lock12
KC_KP_COMMA KC_PCMM 85 Keypad Comma27
KC_KP_EQUAL_AS400 86 Keypad Equal Sign29
KC_INT1 KC_RO 87 Keyboard International115,28
KC_INT2 KC_KANA 88 Keyboard International216
KC_INT3 KC_JYEN 89 Keyboard International317
KC_INT4 KC_HENK 8A Keyboard International418
KC_INT5 KC_MHEN 8B Keyboard International519
KC_INT6 8C Keyboard International620
KC_INT7 8D Keyboard International721
KC_INT8 8E Keyboard International822
KC_INT9 8F Keyboard International922
KC_LANG1 90 Keyboard LANG125
KC_LANG2 91 Keyboard LANG226
KC_LANG3 92 Keyboard LANG330
KC_LANG4 93 Keyboard LANG431
KC_LANG5 94 Keyboard LANG532
KC_LANG6 95 Keyboard LANG68
KC_LANG7 96 Keyboard LANG78
KC_LANG8 97 Keyboard LANG88
KC_LANG9 98 Keyboard LANG98
KC_ALT_ERASE 99 Keyboard Alternate Erase7
KC_SYSREQ 9A Keyboard SysReq/Attention1
KC_CANCEL 9B Keyboard Cancel
KC_CLEAR 9C Keyboard Clear
KC_PRIOR 9D Keyboard Prior
KC_RETURN 9E Keyboard Return
KC_SEPARATOR 9F Keyboard Separator
KC_OUT A0 Keyboard Out
KC_OPER A1 Keyboard Oper
KC_CLEAR_AGAIN A2 Keyboard Clear/Again
KC_CRSEL A3 Keyboard CrSel/Props
KC_EXSEL A4 Keyboard ExSel

Modifiers

Function Abbreviated Action
KC_LCTRL KC_LCTRL E0 Keyboard LeftControl
KC_LSHIFT KC_LSFT E1 Keyboard LeftShift
KC_LALT E2 Keyboard LeftAlt
KC_LGUI E3 Keyboard Left GUI(Windows/Apple/Meta key)
KC_RCTRL KC_RCTL E4 Keyboard RightControl
KC_RSHIFT KC_RSFT E5 Keyboard RightShift
KC_RALT E6 Keyboard RightAlt
KC_RGUI E7 Keyboard Right GUI(Windows/Apple/Meta key)

Virtual keycodes##

System Control

Function Abbreviated Action
KC_SYSTEM_POWER KC_PWR System Power Down
KC_SYSTEM_SLEEP KC_SLEP System Sleep
KC_SYSTEM_WAKE KC_WAKE System Wake

Consumer Page

Function Abbreviated
KC_AUDIO_MUTE KC_MUTE
KC_AUDIO_VOL_UP KC_VOLU
KC_AUDIO_VOL_DOWN KC_VOLD
KC_MEDIA_NEXT_TRACK KC_MNXT
KC_MEDIA_PREV_TRACK KC_MPRV
KC_MEDIA_STOP KC_MSTP
KC_MEDIA_PLAY_PAUSE KC_MPLY
KC_MEDIA_SELECT KC_MSEL
KC_MAIL KC_MAIL
KC_CALCULATOR KC_CALC
KC_MY_COMPUTER KC_MYCM
KC_WWW_SEARCH KC_WSCH
KC_WWW_HOME KC_WHOM
KC_WWW_BACK KC_WBAK
KC_WWW_FORWARD KC_WFWD
KC_WWW_STOP KC_WSTP
KC_WWW_REFRESH KC_WREF
KC_WWW_FAVORITES KC_WFAV

Mousekey

Function Abbreviated Action
KC_MS_UP KC_MS_U Mouse Cursor Up
KC_MS_DOWN KC_MS_D Mouse Cursor Down
KC_MS_LEFT KC_MS_L Mouse Cursor Left
KC_MS_RIGHT KC_MS_R Mouse Cursor Right
KC_MS_BTN1 KC_BTN1 Mouse Button 1
KC_MS_BTN2 KC_BTN2 Mouse Button 2
KC_MS_BTN3 KC_BTN3 Mouse Button 3
KC_MS_BTN4 KC_BTN4 Mouse Button 4
KC_MS_BTN5 KC_BTN5 Mouse Button 5
KC_MS_WH_UP KC_WH_U Mouse Wheel Up
KC_MS_WH_DOWN KC_WH_D Mouse Wheel Down
KC_MS_WH_LEFT KC_WH_L Mouse Wheel Left
KC_MS_WH_RIGHT KC_WH_R Mouse Wheel Right
KC_MS_ACCEL0 KC_ACL0 Mouse Acceleration 0
KC_MS_ACCEL1 KC_ACL1 Mouse Acceleration 1
KC_MS_ACCEL2 KC_ACL2 Mouse Acceleration 2

Fn key

Function

KC_FN0 KC_FN1 KC_FN2 KC_FN3 KC_FN4 KC_FN5 KC_FN6 KC_FN7 KC_FN8 KC_FN9 KC_FN10 KC_FN11 KC_FN12 KC_FN13 KC_FN14 KC_FN15 KC_FN16 KC_FN17 KC_FN18 KC_FN19 KC_FN20 KC_FN21 KC_FN22 KC_FN23 KC_FN24 KC_FN25 KC_FN26 KC_FN27 KC_FN28 KC_FN29 KC_FN30 KC_FN31

Snippets

Layer Array

    KEYMAP(  // LayerN: fully transparent
        // left hand
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
        TRNS,TRNS,TRNS,TRNS,TRNS,
                                      TRNS,TRNS,
                                           TRNS,
                                 TRNS,TRNS,TRNS,
        // right hand
             TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
             TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
                  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
             TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
                       TRNS,TRNS,TRNS,TRNS,TRNS,
        TRNS,TRNS,
        TRNS,
        TRNS,TRNS,TRNS
    ),

Keymap framework - how to define your keymap

NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.

0. Keymap and layers

Keymap is comprised of multiple layers of key layout, you can define 32 layers at most. Layer is an array of keycodes to define actions for each physical keys. respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.

Keymap: 32 Layers                   Layer: Keycode matrix
-----------------                   ---------------------
stack of layers                     array_of_keycode[row][column]
       ____________ precedence               _______________________
      /           / | high                  / ESC / F1  / F2  / F3   ....
  31 /___________// |                      /-----/-----/-----/-----
  30 /___________// |                     / TAB /  Q  /  W  /  E   ....
  29 /___________/  |                    /-----/-----/-----/-----
   :   _:_:_:_:_:__ |               :   /LCtrl/  A  /  S  /  D   ....
   :  / : : : : : / |               :  /  :     :     :     :
   2 /___________// |               2 `--------------------------
   1 /___________// |               1 `--------------------------
   0 /___________/  V low           0 `--------------------------

0.1 Keymap status

Keymap has its state in two parameters: default_layer indicates a base keymap layer(0-31) which is always valid and to be referred, keymap_stat is 16bit variable which has current on/off status of layers on its each bit.

Keymap layer '0' is usually default_layer and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in config.h. To change default_layer will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.

Initial state of Keymap          Change base layout
-----------------------          ------------------

  31                               31
  30                               30
  29                               29
   :                                :
   :                                :   ____________
   2   ____________                 2  /           /
   1  /           /              ,->1 /___________/
,->0 /___________/               |  0
|                                |
`--- default_layer = 0           `--- default_layer = 1
     layer_state   = 0x00000001       layer_state   = 0x00000002

On the other hand, you shall change layer_state to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.

Overlay feature layer
---------------------      bit|status
       ____________        ---+------
  31  /           /        31 |   0
  30 /___________// -----> 30 |   1
  29 /___________/  -----> 29 |   1
   :                        : |   :
   :   ____________         : |   :
   2  /           /         2 |   0
,->1 /___________/  ----->  1 |   1
|  0                        0 |   0
|                                 +
`--- default_layer = 1            |
     layer_state   = 0x60000002 <-'

0.2 Layer Precedence and Transparency

Note that higher layer has higher priority on stack of layers, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than KC_TRNS(transparent) on a layer it stops searching and lower layers aren't referred.

You can place KC_TRNS on overlay layer changes just part of layout to fall back on lower or base layer. Key with KC_TRANS doesn't has its own keycode and refers to lower valid layers for keycode, instead. See example below.

0.3 Keymap Example

Keymap is keymaps[] C array in fact and you can define layers in it with KEYMAP() C macro and keycodes. To use complex actions you need to define Fn keycode in fn_actions[] array.

This is a keymap example for HHKB keyboard. This example has three layers, 'Qwerty' as base layer, 'Cursor' and 'Mousekey'. In this example,

Fn0 is a momentary layer switching key, you can use keys on Cursor layer while holding the key.

Fn1 is a momentary layer switching key with tapping feature, you can get semicolon ';' with taping the key and switch layers while holding the key. The word 'tap' or 'tapping' mean to press and release a key quickly.

Fn2 is a toggle layer switch key, you can stay switched layer after releasing the key unlike momentary switching.

You can find other keymap definitions in file keymap.c located on project directories.

static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* 0: Qwerty
     * ,-----------------------------------------------------------.
     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|  \|  `|
     * |-----------------------------------------------------------|
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|Backs|
     * |-----------------------------------------------------------|
     * |Contro|  A|  S|  D|  F|  G|  H|  J|  K|  L|Fn1|  '|Enter   |
     * |-----------------------------------------------------------|
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift |Fn0|
     * `-----------------------------------------------------------'
     *       |Gui|Alt  |Space                  |Alt  |Fn2|
     *       `-------------------------------------------'
     */
    KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSLS,GRV, \
           TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSPC, \
           LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   FN1, QUOT,ENT, \
           LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,RSFT,FN0, \
                LGUI,LALT,          SPC,                RALT,FN2),
    /* 1: Cursor(HHKB mode)
     * ,-----------------------------------------------------------.
     * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
     * |-----------------------------------------------------------|
     * |Caps |   |   |   |   |   |   |   |Psc|Slk|Pus|Up |   |Backs|
     * |-----------------------------------------------------------|
     * |Contro|VoD|VoU|Mut|   |   |  *|  /|Hom|PgU|Lef|Rig|Enter   |
     * |-----------------------------------------------------------|
     * |Shift   |   |   |   |   |   |  +|  -|End|PgD|Dow|Shift |   |
     * `-----------------------------------------------------------'
     *      |Gui |Alt  |Space                  |Alt  |Gui|
     *      `--------------------------------------------'
     */
    KEYMAP(PWR, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, INS, DEL, \
           CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP,  TRNS,BSPC, \
           LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
           LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \
                LGUI,LALT,          SPC,                RALT,RGUI),
    /* 2: Mousekey
     * ,-----------------------------------------------------------.
     * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
     * |-----------------------------------------------------------|
     * |Tab  |   |   |   |   |   |MwL|MwD|MwU|MwR|   |   |   |Backs|
     * |-----------------------------------------------------------|
     * |Contro|   |   |   |   |   |McL|McD|McU|McR|   |   |Return  |
     * |-----------------------------------------------------------|
     * |Shift   |   |   |   |   |Mb3|Mb2|Mb1|Mb4|Mb5|   |Shift |   |
     * `-----------------------------------------------------------'
     *      |Gui |Alt  |Mb1                    |Alt  |   |
     *      `--------------------------------------------'
     * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
     */
    KEYMAP(ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, INS, DEL, \
           TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \
           LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \
           LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,TRNS, \
                LGUI,LALT,          BTN1,               RALT,TRNS),
};

static const uint16_t PROGMEM fn_actions[] = {
    ACTION_LAYER_MOMENTARY(1),                  // FN0
    ACTION_LAYER_TAP_KEY(2, KC_SCLN),           // FN1
    ACTION_LAYER_TOGGLE(2),                     // FN2
};

1. Keycode

See common/keycode.h or keycode table below for the detail. Keycode is internal 8bit code to indicate action performed on key in keymap. Keycode has KC_ prefixed symbol respectively. Most of keycodes like KC_A have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like Fn keys, Media control keys, System control keys and Mousekeys.

In KEYMAP() macro you should omit prefix part KC_ of keycode to keep keymap compact. For example, just use A instead you place KC_A in KEYMAP(). Some keycodes has 4-letter short name in addition to descriptive name, you'll prefer short one in KEYMAP().

1.0 Other key

  • KC_NO for no action
  • KC_TRNS for layer transparency (See above)

1.1 Normal key

  • KC_A to KC_Z, KC_1 to KC_0 for alpha numeric key
  • KC_MINS, KC_EQL, KC_GRV, KC_RBRC, KC_LBRC, KC_COMM, KC_DOT, KC_BSLS, KC_SLSH, KC_SCLN, KC_QUOT
  • KC_ESC, KC_TAB, KC_SPC, KC_BSPC, KC_ENT, KC_DEL, KC_INS
  • KC_UP, KC_DOWN, KC_RGHT, KC_LEFT, KC_PGUP, KC_PGDN, KC_HOME, KC_END
  • KC_CAPS, KC_NLCK, KC_SLCK, KC_PSCR, KC_PAUS, KC_APP, KC_F1 to KC_F24
  • KC_P1 to KC_P0, KC_PDOT, KC_PCMM, KC_PSLS, KC_PAST, KC_PMNS, KC_PPLS, KC_PEQL, KC_PENT for keypad.

1.2 Modifier

There are 8 modifiers which has discrimination between left and right.

  • KC_LCTL and KC_RCTL for Control
  • KC_LSFT and KC_RSFT for Shift
  • KC_LALT and KC_RALT for Alt
  • KC_LGUI and KC_RGUI for Windows key or Command key in Mac

1.3 Mousekey

  • KC_MS_U, KC_MS_D, KC_MS_L, KC_MS_R for mouse cursor
  • KC_WH_U, KC_WH_D, KC_WH_L, KC_WH_R for mouse wheel
  • KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5 for mouse buttons

1.4 System & Media key

  • KC_PWR, KC_SLEP, KC_WAKE for Power, Sleep, Wake
  • KC_MUTE, KC_VOLU, KC_VOLD for audio volume control
  • KC_MNXT, KC_MPRV, KC_MSTP, KC_MPLY, KC_MSEL for media control
  • KC_MAIL, KC_CALC, KC_MYCM for application launch
  • KC_WSCH, KC_WHOM, KC_WBAK, KC_WFWD, KC_WSTP, KC_WREF, KC_WFAV for web browser operation

1.5 Fn key

KC_FNnn are keycodes for Fn key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in KEYMAP() you need to assign action you want at first. Action of Fn key is defined in fn_actions[] and its index of the array is identical with number part of KC_FNnn. Thus KC_FN0 keycode indicates the action defined in first element of the array. 32 Fn keys can be defined at most.

1.6 Keycode Table

See keycode table in doc/keycode.txt for description of keycodes.

In regard to implementation side most of keycodes are identical with [HID usage]HID_usage sent to host for real and some virtual keycodes are defined to support special actions. [HID_usage]: http://www.usb.org/developers/hidpage/Hut1_12v2.pdf

2. Action

See common/action_code.h. Action is a 16bit code and defines function to perform on events of a key like press, release, holding and tapping.

Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using just keycodes. To avoid this waste 8bit keycodes are used in KEYMAP() instead of action codes.

You can just use keycodes of Normal key, Modifier, Mousekey and System & Media key in keymap to indicate corresponding actions instead of using action codes. While to use other special actions you should use keycode of Fn key defined in fn_actions[].

2.1 Key Action

This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release.

Parameters

  • mods: { MOD_LCTL, MOD_LSFT, MOD_LALT, MOD_LGUI, MOD_RCTL, MOD_RSFT, MOD_RALT, MOD_RGUI }
  • key: keycode

2.1.1 Normal key and Modifier

This action usually won't be used expressly in keymap because you can just use keycodes in KEYMAP() instead.

You can define these actions on 'A' key and 'left shift' modifier with:

ACTION_KEY(KC_A)
ACTION_KEY(KC_LSFT)

2.1.2 Modified key

This action is comprised of strokes of modifiers and a key. Macro action is needed if you want more complex key strokes.

Say you want to assign a key to Shift + 1 to get character '!' or Alt + Tab to switch application windows.

ACTION_MODS_KEY(MOD_LSFT, KC_1)
ACTION_MODS_KEY(MOD_LALT, KC_TAB)

Or Alt,Shift + Tab can be defined. ACTION_MODS_KEY(mods, key) requires 4-bit modifier state and a keycode as arguments. See keycode.h for MOD_BIT() macro.

ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)

2.1.3 Multiple Modifiers

Registers multiple modifiers with pressing a key. To specify multiple modifiers use |.

ACTION_MODS(MOD_ALT | MOD_LSFT)

2.1.3 Modifier with Tap key(Dual role)

Works as a modifier key while holding, but registers a key on tap(press and release quickly).

ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT)

2.2 Layer Action

These actions operate layers of keymap.

Parameters

You can specify a target layer of action and when the action is executed. Some actions take a bit value for bitwise operation.

  • layer: 0-31
  • on: { ON_PRESS | ON_RELEASE | ON_BOTH }
  • bits: 4-bit value and 1-bit mask bit

2.2.1 Default Layer

Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers.

This sets Default Layer to given parameter layer and activate it.

ACTION_DEFAULT_LAYER_SET(layer)

2.2.2 Momentary

Turns on layer momentarily while holding, in other words it activates when key is pressed and deactivate when released.

ACTION_LAYER_MOMENTARY(layer)

2.2.3 Toggle Switch

Turns on layer with first type(press and release) and turns off with next.

ACTION_LAYER_TOGGLE(layer)

2.2.4 Momentary Switch with tap key

Turns on layer momentary while holding, but registers key on tap(press and release quickly).

ACTION_LAYER_TAP_KEY(layer, key)

2.2.5 Momentary Switch with tap toggle

Turns on layer momentary while holding and toggles it with serial taps.

ACTION_LAYER_TAP_TOGGLE(layer)

2.2.6 Invert state of layer

Inverts current state of layer. If the layer is on it becomes off with this action.

ACTION_LAYER_INVERT(layer, on)

2.2.7 Turn On layer

Turns on layer state.

ACTION_LAYER_ON(layer, on)

Turns on layer state on press and turns off on release.

ACTION_LAYER_ON_OFF(layer)

2.2.8 Turn Off layer

Turns off layer state.

ACTION_LAYER_OFF(layer, on)

Turns off layer state on press and activates on release.

ACTION_LAYER_OFF_ON(layer)

2.2.9 Set layer

Turn on layer only. layer_state = (1<<layer) [layer: 0-31]

ACTION_LAYER_SET(layer, on)

Turns on layer only and clear all layer on release..

ACTION_LAYER_SET_CLEAR(layer)

2.2.10 Bitwise operation

part indicates which part of 32bit layer state(0-7). bits is 5-bit value. on indicates when the action is executed.

ACTION_LAYER_BIT_AND(part, bits, on)
ACTION_LAYER_BIT_OR(part, bits, on)
ACTION_LAYER_BIT_XOR(part, bits, on)
ACTION_LAYER_BIT_SET(part, bits, on)

These actions works with parameters as following code.

uint8_t shift = part*4;
uint32_t mask = (bits&0x10) ? ~(0xf<<shift) : 0;
uint32_t layer_state = layer_state <bitop> ((bits<<shift)|mask);

Default Layer also has bitwise operations, they are executed when key is released.

ACTION_DEFAULT_LAYER_BIT_AND(part, bits)
ACTION_DEFAULT_LAYER_BIT_OR(part, bits)
ACTION_DEFAULT_LAYER_BIT_XOR(part, bits)
ACTION_DEFAULT_LAYER_BIT_SET(part, bits)

2.3 Macro action

TBD

Macro action indicates complex key strokes.

MACRO( D(LSHIFT), D(D), END )
MACRO( U(D), U(LSHIFT), END )
MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )

2.3.1 Macro Commands

  • I() change interval of stroke.
  • D() press key
  • U() release key
  • T() type key(press and release)
  • W() wait
  • END end mark

2.3.2 Examples

TODO: sample implementation See keyboard/hhkb/keymap.c for sample.

2.4 Function action

TBD

There are two type of action, normal Function and tappable Function. These actions call user defined function with id, opt, and key event information as arguments.

2.4.1 Function

To define normal Function action in keymap use this.

ACTION_FUNCTION(id, opt)

2.4.2 Function with tap

To define tappable Function action in keymap use this.

ACTION_FUNCTION_TAP(id, opt)

2.4.3 Implement user function

Function actions can be defined freely with C by user in callback function:

void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)

This C function is called every time key is operated, argument id selects action to be performed and opt can be used for option. Function id can be 0-255 and opt can be 0-15.

keyrecord_t is comprised of key event and tap count. keyevent_t indicates which and when key is pressed or released. From tap_count you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.

typedef struct {
    keyevent_t  event;
    uint8_t     tap_count;
} keyrecord_t;

typedef struct {
    key_t    key;
    bool     pressed;
    uint16_t time;
} keyevent_t;

typedef struct {
    uint8_t col;
    uint8_t row;
} key_t;

TODO: sample implementation See keyboard/hhkb/keymap.c for sample.

2.5 Backlight Action

These actions control the backlight.

2.5.1 Change backlight level

Increase backlight level.

ACTION_BACKLIGHT_INCREASE()

Decrease backlight level.

ACTION_BACKLIGHT_DECREASE()

Step through backlight levels.

ACTION_BACKLIGHT_STEP()

Turn a specific backlight level on or off.

ACTION_BACKLIGHT_LEVEL(1)

2.5.2 Turn on / off backlight

Turn the backlight on and off without changing level.

ACTION_BACKLIGHT_TOGGLE()

3. Layer switching Example

There are some ways to switch layer with 'Layer' actions.

3.1 Momentary switching

Momentary switching changes layer only while holding Fn key.

This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on lower layers or default layer temporarily with this action.

ACTION_LAYER_MOMENTARY(1)

Note that after switching on press the actions on destination layer(Layer 1) are performed. Thus you shall need to place an action to go back on destination layer, or you will be stuck in destination layer without way to get back. Usually you need to place same action or 'KC_TRNS` on destination layer to get back.

3.2 Toggle switching

Toggle switching performed after releasing a key. With this action you can keep staying on the destination layer until you type the key again to return.

This performs toggle switching action of 'Layer 2'.

ACTION_LAYER_TOGGLE(2)

3.3 Momentary switching with Tap key

These actions switch a layer only while holding a key but register the key on tap. Tap means to press and release a key quickly.

ACTION_LAYER_TAP_KEY(2, KC_SCLN)

With this you can place a layer switching action on normal key like ';' without losing its original key register function. This action allows you to have layer switching action without necessity of a dedicated key. It means you can have it even on home row of keyboard.

3.4 Momentary switching with Tap Toggle

This switches layer only while holding a key but toggle layer with several taps. Tap means to press and release key quickly.

ACTION_LAYER_TAP_TOGGLE(1)

Number of taps can be configured with TAPPING_TOGGLE in config.h, 5 by default.

3.5 Momentary switching with Modifiers

This registers modifier key(s) simultaneously with layer switching.

ACTION_LAYER_MODS(2, MOD_LSFT | MOD_LALT)

4. Tapping

Tapping is to press and release a key quickly. Tapping speed is determined with setting of TAPPING_TERM, which can be defined in config.h, 200ms by default.

4.1 Tap Key

This is a feature to assign normal key action and modifier including layer switching to just same one physical key. This is a kind of Dual role key. It works as modifier when holding the key but registers normal key when tapping.

Modifier with tap key:

ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV)

Layer switching with tap key:

ACTION_LAYER_TAP_KEY(2, KC_SCLN)

4.2 Tap Toggle

This is a feature to assign both toggle layer and momentary switch layer action to just same one physical key. It works as momentary layer switch when holding a key but toggle switch with several taps.

ACTION_LAYER_TAP_TOGGLE(1)

4.3 Oneshot Modifier

This runs onetime effects which modify only on just one following key. It works as normal modifier key when holding down while oneshot modifier when tapping.

ACTION_MODS_ONESHOT(MOD_LSFT)

Say you want to type 'The', you have to push and hold Shift key before type 't' then release it before type 'h' and 'e', otherwise you'll get 'THe' or 'the' unintentionally. With Oneshot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. This mean you can release Shift before 't' is pressed down.

Oneshot effect is cancel unless following key is pressed down within ONESHOT_TIMEOUT of config.h. No timeout when it is 0 or not defined.

4.4 Tap Toggle Mods

Similar to layer tap toggle, this works as a momentary modifier when holding, but toggles on with several taps. A single tap will 'unstick' the modifier again.

ACTION_MODS_TAP_TOGGLE(MOD_LSFT)

5. Legacy Keymap

This was used in prior version and still works due to legacy support code in common/keymap.c. Legacy keymap doesn't support many of features that new keymap offers. It is not recommended to use Legacy Keymap for new project.

To enable Legacy Keymap support define this macro in config.h.

#define USE_LEGACY_KEYMAP

Legacy Keymap uses two arrays fn_layer[] and fn_keycode[] to define Fn key. The index of arrays corresponds with postfix number of Fn key. Array fn_layer[] indicates destination layer to switch and fn_keycode[] has keycodes to send when tapping Fn key.

In following setting example, Fn0, Fn1 and Fn2 switch layer to 1, 2 and 2 respectively. Fn2 registers Space key when tapping while Fn0 and Fn1 doesn't send any key.

static const uint8_t PROGMEM fn_layer[] = {
    1,              // Fn0
    2,              // Fn1
    2,              // Fn2
};

static const uint8_t PROGMEM fn_keycode[] = {
    KC_NO,          // Fn0
    KC_NO,          // Fn1
    KC_SPC,         // Fn2
};

6. Terminology

TBD

keymap

is comprised of multiple layers.

layer

is matrix of keycodes.

key

is physical button on keyboard or logical switch on software.

keycode

is codes used on firmware.

action

is a function assigned on a key.

layer transparency

Using transparent keycode one layer can refer key definition on other lower layer.

layer precedence

Top layer has higher precedence than lower layers.

tapping

is to press and release a key quickly.

Fn key

is key which executes a special action like layer switching, mouse key, macro or etc.

dual role key

http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys

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Custom configuration for Ergodox keyboard

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