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Support for proxy objects - a nice way to encapsulate objects exposed to script and create the base for many clever tricks
Support for sub-objects in property assigners
MoonSharpHide attribute to specify members not to be exposed to Lua scripts
MoonSharpVisible attribute now can be added to constructors too
MoonSharpHidden attribute as a shortcut for MoonSharpVisible(false) also in an easier namespace to use
UnityAssetScriptLoader has new constructors which don't require reflection use (to ease IL2CPP porting, which is a pain in any case)
Fixed a weird bug with using the same destination variable twice in a for-iterator statement (while syntax is parsed correctly, behavior is still undefined as it's not really correct Lua)