Community channel #iso8583
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Moov's mission is to give developers an easy way to create and integrate bank processing into their own software products. Our open source projects are each focused on solving a single responsibility in financial services and designed around performance, scalability, and ease of use.
moov-io/iso8583-connection is a package helping with sending, receiving and matching ISO 8583 messages between client and server. It can be used both for acquiring and issuing services.
ISO 8583 Connection package is used in production environments. Please star the project if you are interested in its progress. Please let us know if you encounter any bugs/unclear documentation or have feature suggestions by opening up an issue or pull request. Thanks!
Following options are supported:
- SendTimeout - sets the timeout for a Send operation
- IdleTime - sets the period of inactivity (no messages sent) after which a ping message will be sent to the server
- ReadTimeout - sets the period of time to wait between reads before calling ReadTimeoutHandler
- PingHandler - called when no message was sent during idle time. It should be safe for concurrent use.
- InboundMessageHandler - called when a message from the server is received or no matching request for the message was found. InboundMessageHandler must be safe to be called concurrenty.
- ReadTimeoutHandler - called when no messages have been received during specified ReadTimeout wait time. It should be safe for concurrent use.
- ConnectionClosedHandler - is called when connection is closed by us, by server or there were errors during network read/write that led to connection closure
- ErrorHandler - is called with the error when connection fails to perform some operation. In some cases instance of a
SafeError
will be passed to prevent data leaks (detalis)
If you want to override default options, you can do this when creating instance of a client or setting it separately using SetOptions(options...)
method.
pingHandler := func(c *connection.Connection) {
// send ping/heartbeat message like this
ping := iso8583.NewMessage(brandSpec)
// set other fields
response, err := c.Send(ping)
// handle error
}
inboundMessageHandler := func(c *connection.Connection, message *iso8583.Message) {
// log received message or send a reply like this
mti, err := message.GetMTI()
// handle err
// implement logic for network management messages
switch mti {
case "0800":
echo := iso8583.NewMessage(brandSpec)
echo.MTI("0810")
// set other fields
err := c.Reply(echo)
// handle error
default:
// log unrecognized message
}
}
c, err := connection.New("127.0.0.1:9999", brandSpec, readMessageLength, writeMessageLength,
connection.SendTimeout(100*time.Millisecond),
connection.IdleTime(50*time.Millisecond),
connection.PingHandler(pingHandler),
connection.InboundMessageHandler(inboundMessageHandler),
)
// work with the client
This section explains the various stages at which different handler functions are triggered throughout the lifecycle of the Connection
.
-
OnConnect
orOnConnectCtx
: This handler is invoked immediately after the TCP connection is made. It can be utilized for operations that should be performed before the connection is officially considered established (e.g., sendingSignOn
message and receiving its response). NOTE If bothOnConnect
andOnConnectCtx
are defined,OnConnectCtx
will be used. -
ConnectionEstablishedHandler (async)
: This asynchronous handler is triggered when the connection is logically considered established.
ErrorHandler (async)
: This asynchronous handler is executed when an error occurs during message reading or writing.
InboundMessageHandler (async)
: This asynchronous handler is triggered when an incoming message is received, or a received message does not have a matching request (this can happen when we return an error for theSend
method after a timeout and then, subsequently, receive a response, aka late response).
ReadTimeoutHandler (async)
: This asynchronous handler is activated when no messages are received within the setReadTimeout
period.
PingHandler (async)
: This asynchronous handler is invoked when no messages are sent within theIdleTime
.
-
ConnectionClosedHandlers (async)
: These asynchronous handlers are invoked after connection is closed by us, by the server or due to the network errors -
OnClose
orOnCloseCtx
: This handler is activated before the connection is closed when we manually close the connection. NOTE If bothOnClose
andOnCloseCtx
are defined,OnCloseCtx
will be used.
Configure to use TLS during connect:
c, err := connection.New("127.0.0.1:443", testSpec, readMessageLength, writeMessageLength,
// if server requires client certificate (mTLS)
connection.ClientCert("./testdata/client.crt", "./testdata/client.key"),
// if you use a self signed certificate, provide root certificate
connection.RootCAs("./testdata/ca.crt"),
)
// handle error
// see configuration options for more details
c, err := connection.New("127.0.0.1:9999", brandSpec, readMessageLength, writeMessageLength,
connection.SendTimeout(100*time.Millisecond),
connection.IdleTime(50*time.Millisecond),
connection.PingHandler(pingHandler),
connection.UnmatchedMessageHandler(unmatchedMessageHandler),
connection.ConnectionClosedHandler(connectionClosedHandler),
)
err := c.Connect()
if err != nil {
// handle error
}
defer c.Close()
// create iso8583 message
message := iso8583.NewMessage(brandSpec)
message.MTI("0800")
// ...
// send message to the server
response, err := connection.Send(message)
if err != nil {
// handle error
}
// work with the response
mti, err := response.GetMTI()
if err != nil {
// handle error
}
if mti != "0810" {
// handle error
}
Sometimes you want to establish multiple connections and re-create
them when such connections are closed due to a network errors. Connection Pool
is really helpful for such use cases.
To use Pool, first, you need to create a factory function that knows how to create connections and a list of addresses you want to establish connections with. You can establish connections with different or the same addresses.
// Factory method that will build connection
factory := func(addr string) (*connection.Connection, error) {
c, err := connection.New(
addr,
testSpec,
readMessageLength,
writeMessageLength,
// set shot connect timeout so we can test re-connects
connection.ConnectTimeout(500*time.Millisecond),
connection.OnConnect(func(c *connection.Connection) {
c.Set("status", "online")
}),
)
if err != nil {
return nil, fmt.Errorf("building iso8583 connection: %w", err)
}
return c, nil
}
if there is a need to apply address specific configurations like TLS, you can create a map or function that will return all needed options for the address:
func getAddrOpts(addr string) []Option {
switch addr {
case "127.0.0.1":
return []Option{
connection.ClientCert(certA, keyA),
}
case "127.0.0.2":
return []Option{
connection.ClientCert(certB, keyB),
}
}
}
factory := func(addr string) (*connection.Connection, error) {
c, err := connection.New(
addr,
testSpec,
readMessageLength,
writeMessageLength,
connection.ConnectTimeout(500*time.Millisecond),
getAddrOpts(addr)...,
)
if err != nil {
return nil, fmt.Errorf("building iso8583 connection: %w", err)
}
return c, nil
}
Now you can create pool and establish all connections:
// let's say we want Get() to return only online connections
filterOnlineConnections := func(conn *connection.Connection) bool {
return conn.Get("status") == "online"
}
pool, err := connection.NewPool(
factory,
addrs,
connection.PoolConnectionsFilter(filterOnlineConnections),
)
// handle error
err = pool.Connect()
// handle error
When pool is connected, you can get connection from the pool to send message to:
// get connection (only "online") from the pool
conn, err := pool.Get()
// handle err
// create iso8583 message
msg := iso8583.NewMessage(yourSpec)
// ...
reply, err := conn.Send(msg)
// handle error
Because Connection
is safe to be used concurrently, you don't return
connection back to the pool. But don't close the connection directly as the
pool will remove it from the pool of connections only when connection is closed
by the server. It does it using ConnectionClosedHandler
.
Following options are supported:
ReconnectWait
sets the time to wait after first re-connect attemptMaxReconnectWait
specifies the maximum duration to wait between reconnection attempts, serving as the upper bound for exponential backoff; if set to zero, there's no exponential backoff and ReconnectWait is used for each retry.ErrorHandler
is called in a goroutine with the errors that can't be returned to the caller (from other goroutines)MinConnections
is the number of connections required to be established when we connect the poolConnectionsFilter
is a function to filter connections in the pool forGet
,IsDegraded
orIsUp
methods
You can provide context to the Connect and Close functions in addition to defining OnConnectCtx
and OnCloseCtx
in the connection options. This will allow you to pass along telemetry or any other information on contexts through from the Connect/Close calls to your handler functions:
c, err := connection.New("127.0.0.1:9999", brandSpec, readMessageLength, writeMessageLength,
connection.SendTimeout(100*time.Millisecond),
connection.IdleTime(50*time.Millisecond),
connect.OnConnectCtx(func(ctx context.Context, c *connection.Connection){
return signOnFunc(ctx, c)
}),
connect.OnCloseCtx(func(ctx context.Context, c *connection.Connection){
return signOffFunc(ctx, c)
}),
)
ctx := context.Background()
c.ConnectCtx(ctx)
...
c.CloseCtx(ctx)
To benchmark the connection, we created a test server that sends a response to each request. Therefore, the benchmark measures the time it takes to send a message and receive a response by both the client and the server. If you are looking to measure client performance only, you should either run the test server on a separate machine, or, with some approximation, you can multiply the results by 2.
For the connection benchmark, we pack/unpack an ISO 8583 message with only 2
fields: MTI
and STAN
.
We have two types of benchmarks: BenchmarkParallel and BenchmarkProcess.
BenchmarkParallel uses b.N
goroutines to send (and receive) messages to the
server. You can set the number of goroutines using the -cpu
flag. Please note
that the -cpu
flag also sets GOMAXPROCS
.
For example, to run the benchmark with 6 goroutines/CPUs/cores, use the following command:
go test -bench=BenchmarkParallel -cpu=6
Be aware that results may vary depending on the number of actual CPUs, cores, throttling, and system load.
Here is the result on MacBook Pro:
β go test -bench=BenchmarkParallel -cpu 6
goos: darwin
goarch: amd64
pkg: github.com/moov-io/iso8583-connection
cpu: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
BenchmarkParallel-6 63703 18849 ns/op
PASS
ok github.com/moov-io/iso8583-connection 26.079s
It shows that 53K messages were sent and recieved by both client and server in 1sec.
BenchmarkProcessNNN, where NNN is the number of messages to send, is another type of benchmark. In this benchmark, the we send and receive messages to the server concurrently by running NNN goroutines.
To run such benchmarks, use:
go test -bench=BenchmarkProcess
Here are the latest results on MacBook Pro:
β go test -bench=BenchmarkProcess -cpu 6
goos: darwin
goarch: amd64
pkg: github.com/moov-io/iso8583-connection
cpu: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
BenchmarkProcess100-6 732 1579450 ns/op
BenchmarkProcess1000-6 75 15220504 ns/op
BenchmarkProcess10000-6 7 149483539 ns/op
BenchmarkProcess100000-6 1 1681237716 ns/op
PASS
ok github.com/moov-io/iso8583-connection 29.967s
It shows that:
- The time taken scales approximately linearly with the number of messages processed.
- 1.681 seconds to send/receive 100,000 messages by both client and server.
- 149.48 milliseconds to send/receive 10,000 messages by both client and server.
- 15.22 milliseconds to send/receive 1,000 messages by both client and server.
- 1.579 milliseconds to send/receive 100 messages by both client and server.
Apache License 2.0 - See LICENSE for details.