forked from cmss13-devs/cmss13
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Synthetic internal powercell (cmss13-devs#4559)
# About the pull request <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> This PR should tackle two things: 1. Synths shouldn't lose blood 2. Synths shouldn't feel woozy (RP) revives cmss13-devs#3589 from ghostsheet # Explain why it's good for the game Synthetics should not be feeling woozy. They also shouldn't be going blind from bloodloss. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. https://cdn.discordapp.com/attachments/490668342357786645/1157856898834497536/image.png?ex=651a21c4&is=6518d044&hm=813abcc8be5fd02367499e24651c97b7f840d8bcbc557364c534f1c0a61f25f5& https://cdn.discordapp.com/attachments/490668342357786645/1157856899132305529/image.png?ex=651a21c4&is=6518d044&hm=d9fb14dcaa5eb9fa8ad1280636a5f8f188a72e0e5045b892fc29192046acd139& </details> # Changelog :cl: add: Damage to Synthetic's internal causes debuffs, eventual powercell failure.(death) fix: Synthetic's should no longer lose blood. code: moves blood proc to human.dm from blood.dm with above changes. /:cl: --------- Co-authored-by: harryob <[email protected]>
- Loading branch information
Showing
2 changed files
with
84 additions
and
76 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters