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LV522: Changes to map decortation, loot tables and renaming of colony…
… airlocks (cmss13-devs#4386) # About the pull request This PR Updates some LV522 areas that were comparatively under-decorated compared to the rest of the map Heavily Nerfs the loose metal spawns on the map replacing them with things like pouches and equipment Renames alot of doors to have more accurate names # Explain why it's good for the game When I was making the map it was very clear that I didn't know what to place in some areas so I just put down some loose metal, this has come back to bite me in the ass with the FORECON tunnel hold and I wanna knock that area down a peg without directly touching it as I still believe it looks pretty cool so I've added some decor to make it take longer to get into and build up and nerfed a lot of the potential metal spawns There's a new area between dorms and security I'll be calling it Checkpoint Charlie in this PR but it goes unnamed in the map file. Checkpoint Charlie is the last stand location for FORECON's GL spec and thus has some explosives FORECON can pick up and use such as an M79, 3 HEDPs, an M15, and a demo charge for getting into the crashed dropship. The Landed FORECON ship has been made slightly easier to get into, now only requiring a breaching charge to open instead of pushing a button across the map, hopefully this will make FORECON consider getting whats inside and the crashed ship has been slightly buffed with an Autoinjector pouch and a compact defib for FORECOn to use. The doors were renamed in an attempt to help people navigate and is something that should have been in from the start # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: SpartanBobby, GSDPathe maptweak: Changes to LV522 loot table surrounding metal spawns maptweak: Redectorates areas around LV522 that were underwhelming before /:cl:
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