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Explosive barricade upgrade buff (cmss13-devs#3584)
# About the pull request Explosive barricade upgrade is renamed to composite upgrade, explosion damage taken is now modified by 0.5 (was 0.75), added 0.5 anti-projectile modifier (brute barricade upgrade basically has 0.75). Latest only applies to brute projectiles, so acid damage stays the same. Also added 0.5 anti-fire modifier (acid barricade upgrade basically has 0.75 as well). # Explain why it's good for the game The explosive upgrade is almost never used because it is useless. This is a very weak insurance in case of a very bad situation, like an explosion inside the cades. Now it will be more like a dedicated anti-FF upgrade, so smartgunners or flamethrowers, for example, won't be grinding down cades so fast. Xenos won't be affected much because the only brute projectile they have is bone shards and those are not used much against cades. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: ihatethisengine balance: explosive barricade upgrade provides better protection against explosions (25% to 50%) balance: explosive barricade upgrade provides strong protection against brute-based projectiles (50%) balance: explosive barricade upgrade provides strong protection against fire (50%) /:cl: --------- Co-authored-by: ihatethisengine <[email protected]>
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