Releases: mortennobel/SimpleRenderEngine
1.1.4
1.1.3
Fix sprite atlas bug (MSVC).
1.1.2
Maintain uniforms on shader recompile.
Add ImGui_RenderTexture().
Add SDLRenderer::setWindowIcon().
More strict resource management for shader code.
1.1.1
Libraries as submodules. Mesh::MeshBuilder::recomputeNormals(). Mesh::MeshBuilder::recomputeTangents().
1.1.0
1.1.0 Shadowmap support. Mesh indices 32 bit option (now uses uint32_t for mesh indices instead of uint16_t). Fixed Camera::screenPointToRay for scaled/offset viewport.
1.0.10
1.0.10 Update ImGui to 1.60. Procedural skybox. Face culling option in Shader. Two sided rendering.
1.0.9
1.0.9 Better support for stencil operations using shaders
1.0.8
1.0.8 Skybox. Inspector for RenderPass. All g_ uniforms are now defined in global_uniforms_incl.glsl.
1.0.7
1.0.7 Performance improvements (global uniform buffer). Flatten render queue. VR: Fix left/right eye offset bug.
1.0.6
1.0.6 Inspector: Correctly show integer attributes in Mesh and Shader. Inspector: Navigate mesh data (vertex attributes). Fix binding of integer attributes. Matrix arrays as uniforms.