Simple game engine for C++ 11 / OpenGL 3.x +.
Note: kick is no longer actively maintained. Instead checkout :
- Desktop OpenGL 3.x and 4.x
- OpenGL ES 2.0 and 3.x
- WebGL 1.0 (compiled using Emscripten)
- SDL 2.x for platform abstraction layer
- SDL Image 2.x for loading textures
- GLM 0.9.x (OpenGL Mathematics). Header only library. Included in the build.
- RapidJSON for JSON parsing. Header only library. Included in the build.
- TinyTest. Header only library. Included in the build. Only used for unit-testing.
Using premake4 for creating make files or other project files. For more info see: http://industriousone.com/premake
http://mortennobel.github.io/kick/
#include "kick/kick.h"
using namespace kick;
int main(int argc, char * argv[])
{
Engine::init(argc, argv);
auto scene = Engine::activeScene();
auto camera = scene->createPerspectiveCamera();
camera->gameObject()->transform()->setLocalPosition({0,0,10});
scene->createSphere();
scene->createDirectionalLight();
Engine::startMainLoop();
return 0;
}