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Releases: mouse0270/Beyonds-Toolbox

Fix editing monsters

01 Feb 11:12
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This fix was to fix an issue that causes all information from a monster to be wiped clean when editing a monster.

Small patches and easy of use udpate

30 Jan 23:29
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Just pushed an update to live. This update fixes some issues with the encounter builder and expands it to allow you to build encounter from tooltip links for monsters. This was added to make it easier to build encounters from random encounter tables. Just click the sword and shield logo right after the monsters name. Let me know if you experience any issues with this feature, it is very lightly tested.

This update also includes a "Creator Highlighter" feature, it is a small feature meant to honor the people who are trying to provide plugins to help the community. Basically, all it does is highlight our names in pink, it will also highlight our posts in pink. It is a minor change. I do plan on making it an optional change in a future update.

Lastly, this update fixes an issue with the health of monsters in the initiative order. basically, if you have a monster temp health and then used the mouse wheel to lower the health it would decrease the health to the monsters max health, this wasn't the expected outcome but it does appear to be patched as of now.

As always if you have issues or requests, please let me know.

As for what I am working on next, I am working on adding a dice roller back into the toolbox, the ability to track rounds in the initiative order and some other secret features. Enjoy your Adventures.

0.6.0 Release

23 Jan 01:20
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Features

Notes

The toolbox includes a custom area that allows you to create and track individual notes. This is a very basic note taking feature is really only an textarea that lets you write quick simple notes. This was added, because I hate the DM notes section of on Beyonds website, because it seems complicated to use, so this allows me to quickly create different note tabs and take notes on any page.

Initiative Builder

Probably the reason you are here, The initiative tracker allows you to track players and monsters initiative during combat. You can add players either from a campaign or create custom players and add them. Monsters are added by first building encounters. These encounters can be added to the initiative tracker. You can add more than one encounter at a time to the initiative.

Campaign / Custom Player Selection

This area of the toolbox allows you to select players from any of your campaigns and add them to the initiative order. You are also able to create custom characters for players or NPC's that may not exist inside on D&D Beyond's system. Custom Players include a link, incase your characters are on another system and you would like to quickly view that page by clicking on the "View" button in the initiative order.

Async Dice Roller

Previously referred to as the Predictive Dice Roller, and was renamed, well because it is my plugin and I liked the sound of Async Dice Roller more. This feature scans the page for anything that looks like a dice roll and makes it a clickable link, once you click on the link you will get a popup that will show you the roll with each individual rolls and a total value for all rolles. The popup even includes an option to reroll the dice so that you can easily reroll the results.

Content Sync

This is currently a feature in testing and may be removed at a later time. This feature causes the toolbox to update with changes made on other tabs when you change tabs. Meaning if you have multiple tabs open and change something in the toolbox on one tab and then switch to another page, the toolbox well have the updated information. So if you modify the health of a monster on one page, it will be updated on the other page when you switch tabs. Cool feature right? Well it comes with an annoying setback, currently it basically rebuilds the entire toolbox, meaning besides the main collapsible's will save their stat but everything else will default to closed. Test it out and let me know what you think.

Open Source Release

15 Jan 22:34
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Open Source Release Pre-release
Pre-release

So after an almost sleepless weekend due to my D&D game and basically redesigning this code from the ground up so that I can release it as open source project. I present to you. 0.6.0 Pre-Release.

This is mostly a rewrite with very few new features. It is actually missing some features, hence the pre-release and not a full release.

 - Code redesigned so I feel comfortable making it open source
 - Added the Ability to create and name multiple notes
 - Updated the Encounter Builder to track if the menu is open (Mostly planned for the Content Sync feature)
 - Added the ability to drag and re-organize encounters (Side effect of getting ready to make encounter editable once you have created them)