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Topic/ems #1611
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API improvements.
Better logging output.
… wrapper. Clean up frame assets when `clear` occurs after the loader cleanup. Call `removeClient` from the layer thread in `QuadLoaderBase.shutdown` to prevent a race. Check thread context in sensitive sampling layer/client calls. Simplify and fix `releaseSamplingLayer` to handle the case where a new client is added just as the associated sampling layer is being cleaned up.
Improve logging.
…vec4 array uniforms
Improve logging.
See commit c8ae8dd for iOS.
Fix warnings from rebase.
Make methods `constexpr` where possible to enable more compile-time optimization.
Log timer precision with performance info.
Try to avoid runtime errors from mismatched config.
… error when referencing an unbound value
…,1] via color values.
Fix compiler warnings.
Add frame count uniform. Fix `GL_R8UI` format.
Better logging of shader errors.
# Conflicts: # common/WhirlyGlobeLib/include/Proj4CoordSystem.h
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Trying to clean up old branches.