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Helicopter Flight Sim - Three.js. Focus on iterative prototyping, not final code quality.

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Welcome to the Everest Flight Sim wiki! ( On Hold )

After an Everest Trek in Nepal, I was inspired to emulate the experience I had.

I came across a Mathematical Model and Simulation for a Helicopter with Tail Rotor here: http://www.wseas.us/e-library/conferences/2010/Merida/CIMMACS/CIMMACS-03.pdf

I then considered how I could recreate Everest and the surrounding landscapes. I looked for a Digital Elevation Model (DEM) but found that the Nepalese government agency wasn't offering it publicly. Undeterred, I learned I could pull latitude, longitude, and elevation CSV data from Google Maps then use arcGIS to create my own DEM.

Using Three.js and some client side Javascript skills I've set out to create this project to the best of my abilities.

Master

Branch: master

Game/Simulator I have built to the best of my abilities. Recreating the logic to simulate a helicopter is incredible math and physic intensive. My initial approach is to create a basic more arcade style logic from a basic understanding of vectors, velocity, acceleration, mass, gravity, force, pitch, roll, and yaw. Looks like those high school physics classes paid off :)

Everest Flight Simulator

Flight Debugger Full Simulation

Branch: debugger-simulation

Complete testing simulator featuring generated terrain, skybox, 3D orientation model, perspective camera, cockpit instrument panel, helicopter audio, and collision detection. All materials are rendered with textures.

COMING SOON!

Flight Debugger Wireframe Simulation

Branch: debugger-wireframe

More complete testing simulator featuring generated terrain, 3D orientation model, and perspective camera. All materials are rendered as wireframes.

Flight Debugger Simulation Preview Image

Flight Debugger 3D Plane

Branch: debugger-plane

Basic simulator, featuring debugger stats, a helicopter model, and 3D plane. This was the first debugger I built to create and test the logic/physics for the application.

Flight Debugger Wireframe Preview Image

Terrain Debugger Grid Loading System

Branch: debugger-loader

Grid Loader system that stores data from JSON into IndexedDB. Uses Listeners to update grid positioning and saves old position into memory. Initial loader uses cubes for visualization.

Terrain Debugger Loader Preview Image

Terrain Debugger Grid Positioning System

Branch: debugger-positioning

Positioning algorithim that tracks the grid radius of the helicopter.

Flight Debugger Positioning Preview Image

Terrain Debugger Grid System

Branch: debugger-terrain

Terrain Grid System. Included is 10km^2 Green Square, each Blue Square is 1km^2 and each Red Square is 0.1km^2. Dynamic picking and Latitude, Longitude, Elevation display.

Flight Debugger Terrain Preview Image

Contribute

If you would like to help with either the visual aspects/performance/math simulations please use the github repo features like normal. Your help is much appreciated.

watchify app.js -o dist/bundle.js

Thank You, Michael Paccione Javascript Developer

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Helicopter Flight Sim - Three.js. Focus on iterative prototyping, not final code quality.

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