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Speedup render by avoiding repeated vector copies. #176
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The `Render$render` method is used throughout a simulation to store data that needs outputting at the end. It does so by creating a vector per metric, large enough to fit all timesteps. Unfortunately, each time the `render` method is called, the assignment into the vector actually creates a new copy, instead of modifying it in-place. For long simulations (ie. tens of thousands of timesteps), these vectors are both fairly large and get copied over and over again at each timestep, to the point where the `render` method dominates the execution time. The core of the problem can easily be reproduced by recreating the same conditions of the `Render` class, using a vector stored inside of an environment: ```r e <- new.env(parent=emptyenv()) e$vector = rep(0, 10) tracemem(e$vector) # [1] "<0x56313d8a4c80>" e$vector[[0]] <- 1 # tracemem[0x56313d8a4c80 -> 0x56314180ff60]: e$vector[[1]] <- 1 # tracemem[0x56314180ff60 -> 0x563141613fc0]: e$vector[[2]] <- 1 # tracemem[0x563141613fc0 -> 0x563141984b10]: ``` Here `e` mirrors the `private` environment of the `Render` class, as it would be constructed by R6. The `tracemem` call is used to trace copies of the vector. Each subsequent assignment to the vector creates a new copy of it, which can be seen as tracemem lines in the console. I did experiment with ways of avoiding the copies without resorting to C++ code, but I couldn't find anything that wasn't made of horrible hacks. The patch here fixes this issue by creating a C++ class, that acts as a thin wrapper around a vector. Thanks to this indirection, the vector is guarateed to have reference semantics and be modified in-place. A method exists on the wrapper class to extract the underlying vector. This does incur a copy, but is only expected to be called once (per vector), at the end of the simulation. For large runs, this change has a dramatic effect of the performance of the end-to-end simulation. Using malariasimulation as a benchmark: ```r # Before the change system.time(run_simulation(timesteps = 50000)) # user system elapsed # 334.662 0.604 335.253 # Afterwards system.time(run_simulation(timesteps = 50000)) # user system elapsed # 134.270 0.008 134.271 ``` The impact is much less noticeable are shorter runs, since the vectors being copied are much smaller (on the order of 20% improvement for a 10'000 time steps run, 5% for 5'000 time steps).
Codecov ReportAll modified and coverable lines are covered by tests ✅
Additional details and impacted files@@ Coverage Diff @@
## master #176 +/- ##
==========================================
+ Coverage 95.86% 96.28% +0.41%
==========================================
Files 34 36 +2
Lines 1717 1722 +5
==========================================
+ Hits 1646 1658 +12
+ Misses 71 64 -7 ☔ View full report in Codecov by Sentry. |
@@ -366,7 +366,7 @@ RcppExport SEXP _individual_dummy() { | |||
if (rcpp_isError_gen) { | |||
SEXP rcpp_msgSEXP_gen = Rf_asChar(rcpp_result_gen); | |||
UNPROTECT(1); | |||
Rf_error(CHAR(rcpp_msgSEXP_gen)); | |||
Rf_error("%s", CHAR(rcpp_msgSEXP_gen)); |
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This was introduced by running against a prerelease of Rcpp to avoid a CI failure, as explained in RcppCore/Rcpp#1287 (comment).
We only need the pre-release to generate this file. Users of the package don't need it.
@@ -455,5 +467,5 @@ variable_resize <- function(variable) { | |||
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# Register entry points for exported C++ functions | |||
methods::setLoadAction(function(ns) { | |||
.Call('_individual_RcppExport_registerCCallable', PACKAGE = 'individual') | |||
.Call(`_individual_RcppExport_registerCCallable`) |
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This change comes from an Rcpp change at RcppCore/Rcpp#1256
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This is great thanks!
I would suggest you to have a look at (and extend if you want?) the existing microbenchmarks. They run a variety of scenarios to show the effects of an improvement in a variety of scenarios, here's an example of how it can be helpful.
Thanks. I've added two microbenchmarks, one which does a single |
The
Render$render
method is used throughout a simulation to store data that needs outputting at the end. It does so by creating a vector per metric, large enough to fit all timesteps.Unfortunately, each time the
render
method is called, the assignment into the vector actually creates a new copy, instead of modifying it in-place. For long simulations (ie. tens of thousands of timesteps), these vectors are both fairly large and get copied over and over again at each timestep, to the point where therender
method dominates the execution time.The core of the problem can easily be reproduced by recreating the same conditions of the
Render
class, using a vector stored inside of an environment:Here
e
mirrors theprivate
environment of theRender
class, as it would be constructed by R6. Thetracemem
call is used to trace copies of the vector. Each subsequent assignment to the vector creates a new copy of it, which can be seen as tracemem lines in the console.I did experiment with ways of avoiding the copies without resorting to C++ code, but I couldn't find anything that wasn't made of horrible hacks.
The patch here fixes this issue by creating a C++ class, that acts as a thin wrapper around a vector. Thanks to this indirection, the vector is guarateed to have reference semantics and be modified in-place. A method exists on the wrapper class to extract the underlying vector. This does incur a copy, but is only expected to be called once (per vector), at the end of the simulation.
For large runs, this change has a dramatic effect of the performance of the end-to-end simulation. Using malariasimulation as a benchmark:
The impact is much less noticeable are shorter runs, since the vectors being copied are much smaller (on the order of 20% improvement for a 10'000 time steps run, 5% for 5'000 time steps).