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Dev #177

Merged
merged 8 commits into from
Dec 27, 2023
Merged

Dev #177

merged 8 commits into from
Dec 27, 2023

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giovannic
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Hey @plietar, just wanted to make sure you're happy with how you're listed in Authors before I release.

plietar and others added 8 commits December 21, 2023 14:45
The `Render$render` method is used throughout a simulation to store data
that needs outputting at the end. It does so by creating a vector per
metric, large enough to fit all timesteps.

Unfortunately, each time the `render` method is called, the assignment
into the vector actually creates a new copy, instead of modifying it
in-place. For long simulations (ie. tens of thousands of timesteps),
these vectors are both fairly large and get copied over and over again
at each timestep, to the point where the `render` method dominates the
execution time.

The core of the problem can easily be reproduced by recreating the same
conditions of the `Render` class, using a vector stored inside of an
environment:

```r
e <- new.env(parent=emptyenv())
e$vector = rep(0, 10)
tracemem(e$vector)
# [1] "<0x56313d8a4c80>"
e$vector[[0]] <- 1
# tracemem[0x56313d8a4c80 -> 0x56314180ff60]:
e$vector[[1]] <- 1
# tracemem[0x56314180ff60 -> 0x563141613fc0]:
e$vector[[2]] <- 1
# tracemem[0x563141613fc0 -> 0x563141984b10]:
```

Here `e` mirrors the `private` environment of the `Render` class, as it
would be constructed by R6. The `tracemem` call is used to trace copies
of the vector. Each subsequent assignment to the vector creates a new
copy of it, which can be seen as tracemem lines in the console.

I did experiment with ways of avoiding the copies without resorting to
C++ code, but I couldn't find anything that wasn't made of horrible
hacks.

The patch here fixes this issue by creating a C++ class, that acts as a
thin wrapper around a vector. Thanks to this indirection, the vector is
guarateed to have reference semantics and be modified in-place. A method
exists on the wrapper class to extract the underlying vector. This does
incur a copy, but is only expected to be called once (per vector), at
the end of the simulation.

For large runs, this change has a dramatic effect of the performance of
the end-to-end simulation. Using malariasimulation as a benchmark:
```r
# Before the change
system.time(run_simulation(timesteps = 50000))
#    user  system elapsed
# 334.662   0.604 335.253

# Afterwards
system.time(run_simulation(timesteps = 50000))
#    user  system elapsed
# 134.270   0.008 134.271
```

The impact is much less noticeable are shorter runs, since the vectors
being copied are much smaller (on the order of 20% improvement for a
10'000 time steps run, 5% for 5'000 time steps).
Speedup render by avoiding repeated vector copies.
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codecov bot commented Dec 26, 2023

Codecov Report

All modified and coverable lines are covered by tests ✅

Comparison is base (4970334) 95.86% compared to head (3800945) 96.28%.
Report is 12 commits behind head on master.

Additional details and impacted files
@@            Coverage Diff             @@
##           master     #177      +/-   ##
==========================================
+ Coverage   95.86%   96.28%   +0.41%     
==========================================
  Files          34       36       +2     
  Lines        1717     1722       +5     
==========================================
+ Hits         1646     1658      +12     
+ Misses         71       64       -7     

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Yes, all good thanks!

@giovannic giovannic merged commit 9b18567 into master Dec 27, 2023
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2 participants