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All of the other pars shader chunks are named like: <functionality>_pars_<vertex_or_fragment>.glsl.js. Furthermore, other shader chunks with _begin have corresponding _end or _maps or both.
So I'm guessing the name of lights_pars_begin.glsl.js was accidental and should instead be lights_pars_fragment.glsl.js.
Reproduction steps
Look at the files in ./src/renderers/shaders/ShaderChunk/.
Code
N/A
Live example
N/A
Screenshots
No response
Version
r170
Device
No response
Browser
No response
OS
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The text was updated successfully, but these errors were encountered:
Description
All of the other
pars
shader chunks are named like:<functionality>_pars_<vertex_or_fragment>.glsl.js
. Furthermore, other shader chunks with_begin
have corresponding_end
or_maps
or both.So I'm guessing the name of
lights_pars_begin.glsl.js
was accidental and should instead belights_pars_fragment.glsl.js
.Reproduction steps
Look at the files in ./src/renderers/shaders/ShaderChunk/.
Code
N/A
Live example
N/A
Screenshots
No response
Version
r170
Device
No response
Browser
No response
OS
No response
The text was updated successfully, but these errors were encountered: