fun uiDrawPathBezierTo(p: CValuesRef<
uiDrawPath
>?, c1x: Double, c1y: Double, c2x: Double, c2y: Double, endX: Double, endY: Double)
fun uiDrawPathBezierTo(p: CValuesRef<
uiDrawPath
>?, c1x: Double, c1y: Double, c2x: Double, c2y: Double, endX: Double, endY: Double)