- Understand the basics of using Construct 2.
- Build a cool Ghost Shooter game using Construct 2
Download and install Construct 2
Run Construct 2
Once it's open click "File>New"
Open up a new 'Empty Project' or choose from a variety of 'Templates'
You can even search and filter.
Here is a breakdown of the Project Environment, which you'll become very familiar:
Once you've opened your Template or Empty Project go ahead and click "File>Save"
First you'll need to export your project. Click "File>Export"
Choose a platform:
Web (HTML5 website, etc.)
Mobile (PhaseGap, WP8, etc.)
Desktop (Windows 8)
Publish anywhere:
HTML5 website --> web server
Scirra Arcade
WP8 or Windows 8 PhoneGap --> iOS or Android
Right-click Inside the Layout area and select "Insert new object"
Select "Tiled Background" and click "Insert"
Then click inside the Layout area then click "Open Icon" to load an image:
Select bg.png from the images folder. (Note: this may look different on your computer)
Close the preview pop-up window and you'll notice extra space in the Layout area.
Remember you need to know your X and Y.
Now update your tile positions:
Select Layout 1 and Update your sizes:
Now when you zoom in or out you can only see the Tiled Background.
Start by clicking the layers tab on the right:
Click the "Edit icon" (pencil) to rename Layer 0. Rename it to "Background".
Add a new layer by pressing the "Plus Sign Icon"
Then, again, click the "Edit icon" (pencil) to rename the Layer. Rename it to "Main" and click the "Lock Symbol"
That's it for layers!
Mouse & Keyboard Support (aka Hidden Objects)
Start by selecting the "Main Layer"
Right click and select "Insert new object":
Select "Mouse Icon" then click "Insert"
Again, right click andselect "Insert new object":
Select "Keyboard Icon" then click "Insert"
Notice both Mouse and Keyboard are added to objects:
As before, right click and select "Insert new object"
Select the "Sprite Icon" then click "Insert"
Click inside Layout area:
then click the "Open Icon (folder)" to load an image.
Select player.png from the images folder and click "Open"
Close the pop-up window and you'll see your Sprite character in the Layout window.
For this game we're going to add Monsters! Very similar to adding playable Sprites.
As before, right click and select "Insert new object"
As before, select the "Sprite Icon" then click "Insert"
Click inside Layout area:
then click the "Open Icon (folder)" to load an image.
Select monster.png from the images folder and click "Open"
Close the pop-up window and you'll see your Monster character in the Layout window.
We'll be adding in bullets and explosions!
As before, right click and select "Insert new object"
Select the "Sprite Icon" then click "Insert"
Click inside Layout area:
then click the "Open Icon (folder)" to load an image.
Select bullet.png from the images folder and click "Open"
Close the pop-up window and you'll see your Bullet in the Layout window.
As before, right click and select "Insert new object"
Select the "Sprite Icon" then click "Insert"
Click inside Layout area then click the "Open Icon (folder)" to load an image.
Select explode.png from the images folder and click "Open"
Close the pop-up window and you'll see your Explosion in the Layout window.
Now we're going to rename your Sprites and arrange them properly.
First, Right-click to rename each Sprite:
Rename them:
Player
Monster
Bullet
Explosion
Next, Zoom-out in the Layout window so you can see the end of the Background Tile.
Then move the Bullet and Explosion outside the Layout, like:
Let's get things moving!
First, select your Player from the Projects window on the right.
Select "8 Direction" and then click "Add"
Repeat the steps above (the last 4) but this time select "Scroll To" from the Movement selector.
Repeat the same steps above but this time select "Bound to Layout" from the Movement selector.
Then close the pop-up.
Very similar to adding Player Movements.
As before, select "Bullet" from the Projects window. Then "Behaviors"
Select "Bullet" and then click "Add"
With "Bullet" still selected click "Add New" again and select "Destroy Outside Layout" and then click "Add"
Close the pop-up
Repeat those steps but this time first select "Explosion" from the Project window, then select "Fade" from the Behaviors list.
Close the pop-up.
Now we need to update the speed and fade out timing.
Update the Properties of each item to:
First let's move the Monster.
Very similar to adding previous Movements.
As before, select "Monster" from the Projects window. Then "Behaviors"
Then "Add New"
Select "Bullet" and then click "Add"
Close the pop-up.
Now we need to update the speed like before.
Once updated let's add more Monsters.
##Accepting User Input
Let's add events to the Event Sheet:
An "Event" happens when a Condition is true for an object:
Select "System" then "Next"
Select "Every Tick" then "Done"
Click to "Add Action":
Select "Player" then "Next" Select "Set angle toward position" then "Next"
Should end up looking like this:
Other objects, for example, bullets.
Select "Mouse" then "Next" Select "On click" then "Next"
Select "Player then" then "Next" Scroll down a bit and select "Spawn another" then "Next"
In the pop-up window click "Click to choose" Select "Bullet" then "OK"
Enter Layer and Image Point values:
Here we'll fix your Bullets.
To start Right-click "Player" then "Edit Animations":
Click to "Add (plus symbol+)"
Then update "Image Point" to equal "1" and click "Done"
Let's Destroy some Monsters.
As before, click to "Add Event"
Select "Bullet" then "Next" Select "On collision with another object" then "Next"
In the Object select click "Click to choose"
Select "Monster" then "OK" Then click "Done"
Next we'll do these steps again. As before, click to "Add Event"
Select "Monster" then "Next" Scroll down a bit, then select "Destroy" then "Done"
Next we'll do these steps again. As before, click to "Add Event"
Select "Bullet" then "Next" Scroll down a bit, then select "Spawn another" then "Next"
In the Object select click "Click to choose"
Select "Explosion" and then "OK"
Set Layer to equal "1" Set Image Point to equal "0" Click "Done"
Next we'll do these steps again. As before, click to "Add Event"
Select "Bullet" then "Next" Scroll down a bit, then select "Destroy" then "Done"
Your items should look like this:
Let's Randomize Monsters.
First, go to your "Event Sheet":
Select "System" then "Next" Scroll down a bit, then select "On start of layout" then "Done"
Click to "Add Action" Select "Monster" then "Next" Select "Set angle" then "Next" Enter Angle = "random(360)" then "Done"
Let's make the Monsters smarter.
As before, go to your "Event Sheet"
Click to "Add Event"
Select "Monster" then "Next" Scroll down a bit, then select "Is outside layout" then "Done"
Click to "Add Action"
Select "Monster" then "Next" Then select "Set angle towards position" then "Next"
Enter Parameters:
X= Player.X
Y= Player.Y
The Monsters won't go down easy!
Select "Monster" front the Projects window
Click to "Add New (plus sign)"
Enter the following into the form:
Name = health
Type = Number
Initial Value = 5
Description = (optional)
Click "OK"
Right-click "Monsters - Destroy"
Then click "Replace Action":
Select "Monster" then "Next" Then select "Subtract from" then "Next"
Enter Value = 1
Then "Done"
Time to destroy those Monsters!
As before, go to your "Event Sheet"
Click to "Add Event"
Select "Monster" then "Next" Scroll down a bit, then select "Compare instance variable" then "Next"
Enter Values for:
Comparison: is less or equal
Value = 0
Click "Done"
Next, click to "Add Action"
Select "Monster" then "Next" Scroll down a bit, then select "Spawn another object" then "Next"
In the window next to "Object" click click to choose
Select "Explosion" then "OK"
Enter Values for:
Layer = 1
Image Point = 0
Click "Done"
Next, click to "Add Action" again. Select "Monster" then "Next" Scroll down a bit, then select "Destroy" then "Done"
Now we need to add some scoring.
First, Right-click in the Event sheet 1 area:
Enter Values for:
Name = Score
Type = Number
Initial Value = 0
Description = (optional)
Constant = (check the box)
Click "OK"
Then scroll up and it should show:
Scroll back to the bottom and click "Add Action"
Select "System" then "Next" Select "Add to" then "Next"
Enter Value = 1 click "Done"
Start by clicking "Layers"
Add a new layer by clicking the "+ symbol"
Right-click the new layer and click "Rename" Change the name to "HUD"
Now let's change the Parallax values:
Parallax is when the background layers scroll separately, e.g., the classic Super Mario Bros.
Learn more about Parallax here: http://wakeupandcode.com/c2/parallax.html
It's that simple!
Wait what's the score??
Select "Text" then "Insert"
Click to place Text object:
First we need to know how to combine text. See below:
In the game it will look like:
Now, find "System>Every Tick" and click "Add Action"
Select "Text" then "Next" Scroll down to select "Set text" then "Next"
Enter in the Text box:
"Score: " & Score
Click "Done"
Let's add some more Monsters.
Scroll to the bottom of Event sheet window and click "Add Event"
Select "System" then "Next" Scroll down to select "Every X seconds" then "Next"
Enter Interval (seconds) = 3
Click "Done"
Then click "Add Action"
Select "System" then "Next" Select "Create object" then "Next"
Click click to choose and select "Monster" then click "OK"
Enter Values for:
Layer = 1
X = 1400
Y = random(1024)
And click "Done"
Sigh...
Scroll to the bottom of Event sheet window and click "Add Event"
Select "Monster" then "Next" Select "On collision with another object" then "Next"
Click click to choose and select "Player" then click "OK"
Click "Done"
Next, click "Add Action"
Select "Player" then "Next" Select "Destroy" then "Done"
Find more Construct 2 tutorials here:http://www.scirra.com/tutorials
Check out the Construct 2 Facebook Group here:https://www.facebook.com/groups/construct2devs/
Check out the Construct 2 forums for great threads here: https://www.scirra.com/forum/
Shahed Chowdhuri
Web: OnekSoft.com
Email: [email protected]
Twitter: @OnekSoftGames
Microsoft email: [email protected]
Personal Twitter: @shahedC
R&D: OnekSoftLabs.com
Dev Blog: WakeUpAndCode.com
FB: http://facebook.com/groups/XboxOneIndieDevs
Markdown formatting by: Matt Secord
##Resource Page Find the image files, PowerPoints, SlideShare, etc. here:http://wakeupandcode.com/construct2/ghost-shooter-step-by-step/