Spacecannon mod
Adds five scifi/space cannons with various projectile-speeds and explosion-strengths.
The cannons need HV-Power from a technic
network and can be controlled via formspec/hand, mesecons or digilines.
They also need to charge first, which can take a couple of seconds depending on cannon-type.
The projectile detonates on impact but only in non-protected areas!
Depends on:
technic
Supports:
mesecons
digilines
An "on" signal triggers a fire-action.
Fire a cannon:
if event.type == "program" then
digiline_send("cannon", { command = "fire", verbose = false })
end
Example response from a "get" request:
{
type = "digiline",
channel = "c7",
msg = {
HV_EU_input = 0,
HV_EU_demand = 0,
dir = {
y = 0,
x = 0,
z = 1
},
powerstorage = 10000,
ready = true,
origin = "c7",
name = "spacecannon:cannon_green",
pos = {
y = 10,
x = -64,
z = -53
}
}
}
The "fire" request can specify an optional "verbose" flag. If this flag evaluates to true, then the following example response will be sent back. Note that if you have a large number of cannons, you will likely want to disable responses. N cannons firing and generating responses will cause N^2 messages to be processed, as each cannon receives the fire response from all of its peers. If N > 20, your LUAC will overheat. N > 900, and your server admin will want to have a chat with you.
{
type = "digiline",
channel = "c2",
msg = {
pos = {
y = 10,
x = -59,
z = -53
},
origin = "c2",
success = true
}
}
Modify the ability to shoot depending on position or playername:
spacecannon.can_shoot = function(pos, playername)
return true
end
- @BuckarooBanzay
- @dennisjenkins75
- @kiedtl
Code: MIT Textures: CC-BY-SA 3.0
- sounds/spacecannon_shoot.ogg https://freesound.org/people/jonccox/sounds/175261/