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Idea: new cannon types #15
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Sure 👍 every snippet of code/image would help in that case |
Projectile requirement sounds good, I think that could also allow bit overpowered fast explosive projectiles if manufacturing requires a lot of resources and possibly multiple steps. Simple slugs could well be just piece of metal while way more powerful explosive projectiles could require a lot of depleted uranium (which already requires high tech manufacturing plant and does not yet have many uses), some electronics (just use some random stuff from other mods), probably some plastic and various other shaped metal parts (also from some other mods). I guess that with limited inventory size for auto loader would be well enough to allow some very powerful weapons (both fast and with large explosion). |
In my current PR slugs consist of two carbon steel strips, four stainless steel ingots, and one depleted uranium ingot. Still, I like the idea of making them more expensive and more difficult to produce. About using electronics in slug crafting, it seems counterintuitive since the whole point of a railgun is that you fire a dumb piece of metal at high speeds, that is incapable of maneuvering or independent targeting. It's not a missile after all. I feel like different types of slugs, explosions, and such would fit better in a new "missile launcher" cannon with its own set of unique properties. That way one could have multiple kinds of missiles, some extremely expensive and some not so much, some capable of 45 degree targeting and others dumb pieces of steel, some with big explosions and others with smaller ones. |
Note that I was talking about explosive rounds, not simple slugs. For me it sounds that slugs are fine with cheap materials but possible explosive high speed rail gun projectiles are not. They'd need way more complicated crafting requirements in addition to limited auto loader inventory (like 5 rounds per cannon instead of 99 stacks, if there would be need to prevent scripted clients doing reload then server side timer for reloading 100% prevents that). So basically I was talking about over powered high tech high speed explosive armor piercing bunker buster projectiles that are not rockets but rather grenade like rail launched direct fire munition. I'm not aware of such things in real world but basically what I was thinking would be basically rail gun with real armor penetration abilities, not just what is delivered through kinetic energy. So yeah, missile launcher but without missiles :p |
Ah, I see :P In that case I'll agree, the idea sounds interesting enough. I don't think I'll implement it in the current PR though. |
I'm going to dump some slug ideas here, for future reference. (I'll update as I remember.)
Ones I'm not sure are good for a slug, should probably be cannon property instead:
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Dumping some prior discussions w/ 1hittoaster:
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Capacitors could provide other uses as well and been discussed before. However currently not many direct use cases. Very large Technic battery array could also provide similar output capacity, currently max short circuit power / hv battery is 400kEU so for example 4 batteries can provide max 1600kEU output + in addition to any connected generator output. In real world you can do the same, either use one good capacitor or a lot of batteries in parallel connection. |
Whew... one year later. Seems like 10 years ago to me. I wish I had written a design note about what I want from this, just for future reference. Coming to this now, I don't understand what the point was with rapid-fire. I also haven't played the game since then, truth be told. One benefit (that I've just thought of from rereading this thread) of requiring a capacitor could be that it needs a larger space than a regular cannon. That immediately adds an interesting design factor, and a one-time cost, without making it something most people can't afford but a few high-level players can crank out in massive quantities. I've also come around to the idea of the cannon warping. Maybe the warping could have other effects, such as causing the projectile to fire at an angle? |
I'm experimenting with creating two new "railgun" cannon types that possess the following properties:
The idea is that these cannons fire kinetic projectiles instead of whatever energy-based thing the current cannons use, hence the need for ammo and the reduced need for energy.
The base railgun would require maybe 300 EU (and store just that), while penetrating two layers of the target.
The "helical railgun" would be an upgraded version of the railgun, that penetrates 4 layers of the target while having a longer range and taking up more energy.
Currently I'm adding these cannons purely for my enjoyment, but if it sounds like something that might fit this mod I can make a PR and maybe discuss other changes
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