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[박상범] 챕터 6: 디자인 패턴의 유형 #34

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8 changes: 8 additions & 0 deletions 챕터_6/상범.md
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## 챕터6 디자인 패턴의 유형

디자인 패턴은 어떤 문제를 해결하느냐에 따라 세가지 유형으로 분류 됨
- 생성 패턴: 주어진 상황에 적합한 객체 생성하는 방법에 중점
- 구조 패턴: 객체의 구성과 각 객체 간의 관계를 인식하는 방법에 중점 (갠적으로 가장 어려워 보임)
- 행위 패턴: 시스템 내의 객체 간 커뮤니케이션을 개선하거나 간소화하는 방법에 중점

> 다음장부터 디자인 패턴에 대해 진짜 시작
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💪💪💪

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