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Localize some functions
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ds1-e committed Nov 19, 2024

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1 parent f5b734d commit e9a98fa
Showing 4 changed files with 15 additions and 15 deletions.
4 changes: 2 additions & 2 deletions [gameplay]/superman/SHandleSuperman.lua
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
function supermanCancelAirKill()
local function supermanCancelAirKill()
local supermanFlying = getSupermanData(source, SUPERMAN_FLY_DATA_KEY)
local supermanTakingOff = getSupermanData(source, SUPERMAN_TAKE_OFF_DATA_KEY)

@@ -12,7 +12,7 @@ addEventHandler("onPlayerStealthKill", root, supermanCancelAirKill)

-- Fix for players glitching other players' vehicles by warping into them while superman is active, causing them to flinch into air and get stuck.

function supermanEnterVehicle()
local function supermanEnterVehicle()
local supermanFlying = getSupermanData(source, SUPERMAN_FLY_DATA_KEY)
local supermanTakingOff = getSupermanData(source, SUPERMAN_TAKE_OFF_DATA_KEY)

4 changes: 2 additions & 2 deletions [gameplay]/superman/data/CData.lua
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
function onClientSupermanSync(supermanServerData)
local function onClientSupermanSync(supermanServerData)
syncSupermansData(supermanServerData)
end
addEvent("onClientSupermanSync", true)
addEventHandler("onClientSupermanSync", localPlayer, onClientSupermanSync)

function onClientSupermanSetData(dataKey, dataValue)
local function onClientSupermanSetData(dataKey, dataValue)
setSupermanData(source, dataKey, dataValue)
end
addEvent("onClientSupermanSetData", true)
20 changes: 10 additions & 10 deletions [gameplay]/superman/data/SData.lua
Original file line number Diff line number Diff line change
@@ -18,13 +18,7 @@ local function tableToElementsArray(tableWithElements)
return arrayTable
end

function getSupermanReceivers()
local supermanListeners = tableToElementsArray(supermanReceivers)

return supermanListeners
end

function onServerSupermanSetData(dataKey, dataValue)
local function onServerSupermanSetData(dataKey, dataValue)
if (not client) then
return false
end
@@ -34,7 +28,7 @@ end
addEvent("onServerSupermanSetData", true)
addEventHandler("onServerSupermanSetData", root, onServerSupermanSetData)

function onPlayerResourceStartSyncSuperman(startedResource)
local function onPlayerResourceStartSyncSuperman(startedResource)
local matchingResource = (startedResource == resource)

if (not matchingResource) then
@@ -48,7 +42,13 @@ function onPlayerResourceStartSyncSuperman(startedResource)
end
addEventHandler("onPlayerResourceStart", root, onPlayerResourceStartSyncSuperman)

function onPlayerQuitClearSupermanReceiver()
local function onPlayerQuitClearSupermanReceiver()
supermanReceivers[source] = nil
end
addEventHandler("onPlayerQuit", root, onPlayerQuitClearSupermanReceiver)
addEventHandler("onPlayerQuit", root, onPlayerQuitClearSupermanReceiver)

function getSupermanReceivers()
local supermanListeners = tableToElementsArray(supermanReceivers)

return supermanListeners
end
2 changes: 1 addition & 1 deletion [gameplay]/superman/data/ShData.lua
Original file line number Diff line number Diff line change
@@ -119,7 +119,7 @@ function syncSupermansData(supermansServerData)
supermansData = supermansServerData
end

function onClientServerPlayerQuitClearSupermanData()
local function onClientServerPlayerQuitClearSupermanData()
supermansData[source] = nil
end
addEventHandler(isServer and "onPlayerQuit" or "onClientPlayerQuit", root, onClientServerPlayerQuitClearSupermanData)

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