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Tip Calculator A Wpf UI Project
We started with the goal of creating an app to help calculate what tip to leave in a restaurant
We had a plan to produce a UI based on this concept:
To satisfy this we built a 'Core' Portable Class Library project which contained:
- our 'business logic' -
ICalculation
- our ViewModel -
TipViewModel
- our
App
which contains the application wiring, including the start instructions.
We've then added User Interfaces - for Xamarin.Android, Xamarin.iOS, Windows Universal Apps, Windows Phone Silverlight and Windows Store:
For our next project, let's shift to Windows Desktop - via WPF - Windows Presentation Framework.
Here we'll build up a new project 'from empty', just as we did for the Core, Android, iOS, Windows Universal Apps, Windows Phone Silverlight and Windows Store projects.
Obviously, to work with WPF, you will need to be working on the PC with Visual Studio
Add a new project to your solution - a 'WPF Application' with name TipCalc.UI.Wpf
Important - make sure this is at least .Net4.5 - as this is the version required for PCL Profile259 - goodbye, XP!
Within this, you'll find the normal Wpf application constructs:
- the 'Properties' folder with the 'AssemblyInfo' file, some resources and a settings file
- the 'App.Config' configuration file
- the App.Xaml 'application' object
- the MainWindow.Xaml and MainWindows.Xaml.cs files that define the default Window for this app
We do actually want a MainWindow
for this app :)
In the Package Manager Console, enter...
Install-Package MvvmCross.HotTuna.MvvmCrossLibraries
Add a reference to your TipCalc.Core
project - the project we created in the last step which included:
- your
Calculation
service, - your
TipViewModel
- your
App
wiring.
Just as we said during the construction of the other UI projects Every MvvmCross UI project requires a Setup
class
This class sits in the root namespace (folder) of our UI project and performs the initialisation of the MvvmCross framework and your application, including:
- the Inversion of Control (IoC) system
- the MvvmCross data-binding
- your
App
and its collection ofViewModel
s - your UI project and its collection of
View
s
Most of this functionality is provided for you automatically. Within your Wpf UI project all you have to supply is:
- your
App
- your link to the business logic andViewModel
content
For TipCalc
here's all that is needed in Setup.cs:
using System.Windows.Threading;
using Cirrious.MvvmCross.ViewModels;
using Cirrious.MvvmCross.Wpf.Platform;
using Cirrious.MvvmCross.Wpf.Views;
namespace TipCalc.UI.Wpf
{
public class Setup : MvxWpfSetup
{
public Setup(Dispatcher uiThreadDispatcher, IMvxWpfViewPresenter presenter) : base(uiThreadDispatcher, presenter)
{
}
protected override IMvxApplication CreateApp()
{
return new Core.App();
}
}
}
There are other lifecycles and display techniques that you can use to write Wpf apps.
However, here we will just use a 'one window with one view' approach.
To achieve this, add some lines to the WPF App
class that:
-
provide a private flag to determine if setup has already been done
private bool _setupComplete = false;
-
perform the setup - using a
Simple
presenter based onMainWindow
private void DoSetup() { var presenter = new MvxSimpleWpfViewPresenter(MainWindow); var setup = new Setup(Dispatcher, presenter); setup.Initialize(); var start = Mvx.Resolve<IMvxAppStart>(); start.Start(); _setupComplete = true; }
-
override the
OnActivated
event to perform this startupprotected override void OnActivated(System.EventArgs e) { if (!_setupComplete) DoSetup(); base.OnActivated(e); }
After you've done this your App.xaml.cs
might look like:
using System.Windows;
using Cirrious.CrossCore.IoC;
using Cirrious.MvvmCross.ViewModels;
using Cirrious.MvvmCross.Wpf.Views;
namespace TipCalc.UI.Wpf
{
public partial class App : Application
{
private bool _setupComplete = false;
private void DoSetup()
{
var presenter = new MvxSimpleWpfViewPresenter(MainWindow);
var setup = new Setup(Dispatcher, presenter);
setup.Initialize();
var start = Mvx.Resolve<IMvxAppStart>();
start.Start();
_setupComplete = true;
}
protected override void OnActivated(System.EventArgs e)
{
if (!_setupComplete)
DoSetup();
base.OnActivated(e);
}
}
}
Create a Views folder
Within this folder, add a new 'User Control (WPF)' and call it TipView.xaml
The page will generate:
- TipView.xaml
- TipView.xaml.cs
Open the TipView.xaml.cs file.
Change the class to inherit from MvxWpfView
public partial class TipView : MvxWpfView
To link TipView
to TipViewModel
create a public new TipViewModel ViewModel
property - exactly as you did in Xamarin.Android, Xamarin.iOS, WindowsPhone and WindowsStore:
public new TipViewModel ViewModel
{
get { return (TipViewModel) base.ViewModel; }
set { base.ViewModel = value; }
}
Altogether this looks like:
using Cirrious.MvvmCross.Wpf.Views;
using TipCalc.Core.ViewModels;
namespace TipCalc.UI.Wpf.Views
{
public partial class TipView : MvxWpfView
{
public new TipViewModel ViewModel
{
get { return (TipViewModel)base.ViewModel; }
set { base.ViewModel = value; }
}
public TipView()
{
InitializeComponent();
}
}
}
Double click on the XAML file
This will open the XAML editor within Visual Studio.
Just as with the WindowsPhone and WindowsStore, I won't go into much depth at all here about how to use the XAML or do the Windows data-binding. I'm assuming most readers are already coming from at least a little XAML background.
Change the root node from:
<UserControl
...
</UserControl>
to:
<views:MvxWpfView
xmlns:views="clr-namespace:Cirrious.MvvmCross.Wpf.Views;assembly=Cirrious.MvvmCross.Wpf"
...
</views:MvxWpfView>
To add the XAML user interface for our tip calculator, we will add exactly the same XAML as we added inside the ContentPanel
grid for the WindowsStore example. This includes:
- a
StackPanel
container, into which we add:- some
TextBlock
static text - a bound
TextBox
for theSubTotal
- a bound
Slider
for theGenerosity
- a bound
TextBlock
for theTip
- some
This will produce finished XAML like:
<views:MvxWpfView
xmlns:views="clr-namespace:Cirrious.MvvmCross.Wpf.Views;assembly=Cirrious.MvvmCross.Wpf"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="TipCalc.UI.Wpf.Views.TipView">
<StackPanel>
<TextBlock
Text="SubTotal"
/>
<TextBox
Text="{Binding SubTotal, Mode=TwoWay}"
/>
<TextBlock
Text="Generosity"
/>
<Slider
Value="{Binding Generosity, Mode=TwoWay}"
SmallChange="1"
LargeChange="10"
Minimum="0"
Maximum="100" />
<TextBlock
Text="Tip"
/>
<TextBlock
Text="{Binding Tip}"
/>
</StackPanel>
</views:MvxWpfView>
Note that in XAML, OneWay
binding is generally the default. To provide TwoWay binding we explicitly add Mode
to our binding expressions: e.g. Value="{Binding Generosity,Mode=TwoWay}"
In the designer, this will look like:
At this point you should be able to run your application.
When it starts... you should see:
This seems to work perfectly, although you may notice that if you edit the value in the SubTotal
TextBox then you rest of the display does not correctly update.
This is a View concern - it is a UI problem. So we can fix it just in the Wpf UI code - just as we did in the WindowsPhone and WindowsStore examples.
There's more we could do to make this User Interface nicer and to make the app richer... but for this first application, we will leave it here for now.
And actually... that's the end of our journey through this first app.
One day soon there will be more steps - a step for Mac desktop, a step for XBox, a step for TV, etc - but for now this is the end.