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bobbens authored and github-actions[bot] committed Nov 19, 2024
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2 changes: 1 addition & 1 deletion blarg/2011-01-14_naev_etymology/index.html
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Expand Up @@ -81,7 +81,7 @@ <h2>Naev Etymology</h2>
probably will anyway). The proper way to pronounce Naev is <strong>/nɑ.ɛv/</strong> if I got
right my symbols (would need confirmation). I know most of you pronounce it more like knave,
but trust me, that is wrong.</p>
<p>For those who still have doubts on how to pronounce: Naev Pronounciation</p>
<p>For those who still have doubts on how to pronounce: Naev Pronunciation</p>
<p><strong>Naev /nɑ.ɛv/</strong> An open source action/RPG space video game.</p>
<p><strong>NOTE</strong> Unfortunately it looks like we will have to rely on phonetic spelling
due to a missing sound clip.</p>
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3 changes: 2 additions & 1 deletion blarg/2011-07-24_recent_developments/index.html
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Expand Up @@ -77,7 +77,8 @@ <h2>Recent developments</h2>
"https://colabti.org/irclogger/irclogger_log/naev?date=2011-06-16#l296">quote</a>:</p>
<p>14:16 bobbens we can do safe lanes</p>
<p>14:16 bobbens for starters</p>
<p>14:16 bobbens although I’m not sure on the safe lane stuff how to procede</p>
<p>14:16 bobbens although I’m not sure on the safe lane stuff how to procede
<!-- codespell:ignore procede --></p>
<p>14:16 bobbens we can either go safe lane “simple implementation” first</p>
<p>14:16 bobbens for quick release</p>
<p>14:16 bobbens or go quadtrees and asteroids first</p>
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3 changes: 2 additions & 1 deletion blarg/2012-08-19_slots_branch_merged/index.html
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Expand Up @@ -208,7 +208,8 @@ <h4 id="other-changes">Other changes</h4>
corresponding to a class of outfits. The tab letters, as seen on the right, stand for
<strong>W</strong>eapons, <strong>U</strong>tility, <strong>S</strong>tructure,
<strong>C</strong>ore and <strong>X</strong>everything. Hopefully, this can be further
improved and applied to the outfitter screen as well.</li>
improved and applied to the outfitter screen as well.
<!-- codespell:ignore ore,tructure --></li>
<li>For developers: All game data is now found under the dat/ subdirectory. This was done to
make the relationship between the game data and the ndata file more apparent.</li>
<li>For developers: Lua scripts from the dat/scripts/ subdirectory can now be included into
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2 changes: 1 addition & 1 deletion blarg/2015-11-15_0.6.1/index.html
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Expand Up @@ -82,7 +82,7 @@ <h4 id="changes-since-060">Changes since 0.6.0:</h4>
<ul>
<li>Improved AI (<a href="https://github.com/nenau">nenau</a>)
</li>
<li>New Misisons (<a href="https://github.com/onpon4">onpon4</a>, <a href=
<li>New Missions (<a href="https://github.com/onpon4">onpon4</a>, <a href=
"https://github.com/nenau">nenau</a>)
</li>
<li>Changed how action loss is handled (<a href="https://github.com/onpon4">onpon4</a>)
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2 changes: 1 addition & 1 deletion blarg/2021-07-02_beam_me_up/index.html
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Expand Up @@ -71,7 +71,7 @@ <h2>Beam Me Up</h2>
<p>So fact is, beams are cool. They can hit multiple targets and do a lot of damage while being
accurate. Sure they have short range and bad tracking, but they more than make up for that in
coolness factor. We thought about it and decided the only way to make beams cooler is to
sprinkle some shader goodness ontop. Not only will this make beams look great at any
sprinkle some shader goodness on top. Not only will this make beams look great at any
resolution, but it will also allow creating new beams easily, as there is no longer a need to
muck around with graphic images.</p>
<p>In the <a href="../2021-06-06_lua_outfits/">blarg post about Lua outfits</a>, some of the
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2 changes: 1 addition & 1 deletion blarg/2022-04-03_0.9.3/index.html
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Expand Up @@ -102,7 +102,7 @@ <h3 id="changes-since-092">Changes since 0.9.2</h3>
<li>Fix bug in “Waste Collector” mission</li>
<li>Fixed a bug that allowed the player to get infinite escorts</li>
<li>Work around bugs in at least one OpenGL driver</li>
<li>Fix crash when unidiff changes assets that the player has targetted</li>
<li>Fix crash when unidiff changes assets that the player has targeted</li>
<li>Player actually has to pay for stealing outfits</li>
<li>Fixed game hanging when entering some volatile nebula systems</li>
</ul>
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2 changes: 1 addition & 1 deletion blarg/2023-12-03_0.11.0-beta.1/index.html
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Expand Up @@ -306,7 +306,7 @@ <h3 id="full-changelog">Full Changelog</h3>
<li>Fixed active outfits not showing “activated outfit” in their summary sometimes</li>
<li>FLF no longer become true allies of the Dreamer Clan to not limit the players
actions</li>
<li>Made audio system more robust to runnning out of source errors</li>
<li>Made audio system more robust to running out of source errors</li>
</ul>
</li>
</ul>
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2 changes: 1 addition & 1 deletion blarg/2023-12-23_0.11.0/index.html
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Expand Up @@ -221,7 +221,7 @@ <h3 id="full-changelog">Full Changelog</h3>
</li>
<li>67 new star systems with 123 new space objects
<ul>
<li>More interesting and unusal locations</li>
<li>More interesting and unusual locations</li>
<li>Many new unique graphics</li>
</ul>
</li>
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2 changes: 1 addition & 1 deletion blarg/2024-11-16_0.12.0-beta.1/index.html
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Expand Up @@ -120,7 +120,7 @@ <h3 id="full-changelog">Full Changelog</h3>
<li>Significantly increase maximum potential fleet capacity</li>
<li>Excess energy to battery recharge efficiency is now a flat 50% instead of varying
based on charge level</li>
<li>Gave the Za’lek sting a slight detection buff</li>
<li>Gave the Za’lek sting a slight detection buff <!-- codespell:ignore sting --></li>
<li>Can only have a single patrol mission active at a given time</li>
<li>Pirates are less numerous during Chapter 0</li>
<li>Dvaered Arsenal has no fighter bays and fewer slots</li>
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2 changes: 1 addition & 1 deletion feed/index.xml
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Expand Up @@ -70,7 +70,7 @@ out &lt;a href="https://naev.org/contact/"&gt;here!&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;Significantly increase maximum potential fleet capacity&lt;/li&gt;
&lt;li&gt;Excess energy to battery recharge efficiency is now a flat 50% instead of varying based on charge level&lt;/li&gt;
&lt;li&gt;Gave the Za’lek sting a slight detection buff&lt;/li&gt;
&lt;li&gt;Gave the Za’lek sting a slight detection buff &lt;!-- codespell:ignore sting --&gt;&lt;/li&gt;
&lt;li&gt;Can only have a single patrol mission active at a given time&lt;/li&gt;
&lt;li&gt;Pirates are less numerous during Chapter 0&lt;/li&gt;
&lt;li&gt;Dvaered Arsenal has no fighter bays and fewer slots&lt;/li&gt;
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3 changes: 2 additions & 1 deletion page/1/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -147,7 +147,8 @@ <h3 id="full-changelog">Full Changelog</h3>
<li>Significantly increase maximum potential fleet capacity</li>
<li>Excess energy to battery recharge efficiency is now a flat 50% instead of
varying based on charge level</li>
<li>Gave the Za’lek sting a slight detection buff</li>
<li>Gave the Za’lek sting a slight detection buff
<!-- codespell:ignore sting --></li>
<li>Can only have a single patrol mission active at a given time</li>
<li>Pirates are less numerous during Chapter 0</li>
<li>Dvaered Arsenal has no fighter bays and fewer slots</li>
Expand Down
2 changes: 1 addition & 1 deletion page/11/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -257,7 +257,7 @@ <h4 id="changes-since-060">Changes since 0.6.0:</h4>
<ul>
<li>Improved AI (<a href="https://github.com/nenau">nenau</a>)
</li>
<li>New Misisons (<a href="https://github.com/onpon4">onpon4</a>, <a href=
<li>New Missions (<a href="https://github.com/onpon4">onpon4</a>, <a href=
"https://github.com/nenau">nenau</a>)
</li>
<li>Changed how action loss is handled (<a href="https://github.com/onpon4">onpon4</a>)
Expand Down
3 changes: 2 additions & 1 deletion page/13/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -331,7 +331,8 @@ <h4 id="other-changes">Other changes</h4>
tab corresponding to a class of outfits. The tab letters, as seen on the right, stand
for <strong>W</strong>eapons, <strong>U</strong>tility, <strong>S</strong>tructure,
<strong>C</strong>ore and <strong>X</strong>everything. Hopefully, this can be further
improved and applied to the outfitter screen as well.</li>
improved and applied to the outfitter screen as well.
<!-- codespell:ignore ore,tructure --></li>
<li>For developers: All game data is now found under the dat/ subdirectory. This was
done to make the relationship between the game data and the ndata file more
apparent.</li>
Expand Down
3 changes: 2 additions & 1 deletion page/16/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -140,7 +140,8 @@ <h4><a href="../../blarg/2011-07-24_recent_developments/">Recent developments</a
"https://colabti.org/irclogger/irclogger_log/naev?date=2011-06-16#l296">quote</a>:</p>
<p>14:16 bobbens we can do safe lanes</p>
<p>14:16 bobbens for starters</p>
<p>14:16 bobbens although I’m not sure on the safe lane stuff how to procede</p>
<p>14:16 bobbens although I’m not sure on the safe lane stuff how to procede
<!-- codespell:ignore procede --></p>
<p>14:16 bobbens we can either go safe lane “simple implementation” first</p>
<p>14:16 bobbens for quick release</p>
<p>14:16 bobbens or go quadtrees and asteroids first</p>
Expand Down
2 changes: 1 addition & 1 deletion page/18/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -169,7 +169,7 @@ <h4><a href="../../blarg/2011-01-14_naev_etymology/">Naev Etymology</a></h4>
ourselves (we probably will anyway). The proper way to pronounce Naev is
<strong>/nɑ.ɛv/</strong> if I got right my symbols (would need confirmation). I know most
of you pronounce it more like knave, but trust me, that is wrong.</p>
<p>For those who still have doubts on how to pronounce: Naev Pronounciation</p>
<p>For those who still have doubts on how to pronounce: Naev Pronunciation</p>
<p><strong>Naev /nɑ.ɛv/</strong> An open source action/RPG space video game.</p>
<p><strong>NOTE</strong> Unfortunately it looks like we will have to rely on phonetic
spelling due to a missing sound clip.</p>
Expand Down
2 changes: 1 addition & 1 deletion page/2/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -409,7 +409,7 @@ <h3 id="full-changelog">Full Changelog</h3>
</li>
<li>67 new star systems with 123 new space objects
<ul>
<li>More interesting and unusal locations</li>
<li>More interesting and unusual locations</li>
<li>Many new unique graphics</li>
</ul>
</li>
Expand Down
2 changes: 1 addition & 1 deletion page/3/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -424,7 +424,7 @@ <h3 id="full-changelog">Full Changelog</h3>
sometimes</li>
<li>FLF no longer become true allies of the Dreamer Clan to not limit the players
actions</li>
<li>Made audio system more robust to runnning out of source errors</li>
<li>Made audio system more robust to running out of source errors</li>
</ul>
</li>
</ul>
Expand Down
2 changes: 1 addition & 1 deletion page/6/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -187,7 +187,7 @@ <h3 id="changes-since-092">Changes since 0.9.2</h3>
<li>Fix bug in “Waste Collector” mission</li>
<li>Fixed a bug that allowed the player to get infinite escorts</li>
<li>Work around bugs in at least one OpenGL driver</li>
<li>Fix crash when unidiff changes assets that the player has targetted</li>
<li>Fix crash when unidiff changes assets that the player has targeted</li>
<li>Player actually has to pay for stealing outfits</li>
<li>Fixed game hanging when entering some volatile nebula systems</li>
</ul>
Expand Down
2 changes: 1 addition & 1 deletion page/8/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -304,7 +304,7 @@ <h4><a href="../../blarg/2021-07-02_beam_me_up/">Beam Me Up</a></h4>
<p>So fact is, beams are cool. They can hit multiple targets and do a lot of damage while
being accurate. Sure they have short range and bad tracking, but they more than make up
for that in coolness factor. We thought about it and decided the only way to make beams
cooler is to sprinkle some shader goodness ontop. Not only will this make beams look
cooler is to sprinkle some shader goodness on top. Not only will this make beams look
great at any resolution, but it will also allow creating new beams easily, as there is no
longer a need to muck around with graphic images.</p>
<p>In the <a href="../../blarg/2021-06-06_lua_outfits/">blarg post about Lua outfits</a>,
Expand Down
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