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<h2>Sporadic Naev Newsletter Vol. 3</h2> | ||
<p class="text-muted">BY BOBBENS, ON SEPTEMBER 5TH, 2023</p> | ||
<p>Rather than waiting 10 years again from the previous edition of our <a href= | ||
"../2021-08-22_sporadic_naev_newsletter_vol_2/">sporadic naev newsletter</a>, we’ve only let 2 | ||
years pass this time. In this edition, we’ll talk about some improvements in 0.10.0 that may | ||
have gone under the radar, and the upcoming 0.11.0 release.</p> | ||
<h4 id="state-of-0110">State of 0.11.0</h4> | ||
<p>With <a href="https://github.com/naev/naev/compare/0.10.x...main">a ton of commits and | ||
content since 0.10.0</a>, things are starting to shape up for 0.11.0. This release has focused | ||
greatly on reworking and improving existing systems by bringing up to modern standards. In | ||
particular, things such as how weapons are implemented, how ship stats are dealt with, autonav | ||
internals, npc/news/derelict internals, reworking old missions into the visual novel system, | ||
etc. have been mainly rewritten to improve shortcomings. While this is not really visible in | ||
the end product directly, it has enabled a lots of new features and improved the overall | ||
robustness of the game.</p> | ||
<p>However, this release is much more than just elimination of technical debt, as this release | ||
features a lot of new content in pretty much every area of the game: more events, more | ||
missions, more lore, more outfits, and more locations. The icing on the cake are new mechanics | ||
such as point defense systems, flow mechanics, and trials. Overall this is shaping up to be | ||
quite a large release and we are excited to share it with you.</p> | ||
<h4 id="universe-revisited">Universe Revisited</h4> | ||
<p>As <a href="../2023-02-12_universe_revisited/">mentioned before on the blarg</a>, the | ||
universe has been completely rework for 0.11.0. The universe should have a much more natural | ||
feel that matches the lore, with the Sol Nebula being more omnipresent as you travel around. | ||
This has required significant changes to many systems and system objects, so that many places | ||
you knew will probably seem familiar but quite different at the same time. It may take a while | ||
to get used to.</p> | ||
<figure class="figure embed-responsive" style="text-align:center;"> | ||
<div class="embed-responsive figure-img"><img class="img-fluid" alt= | ||
"Stumbling upon a ruined space station in the Nebula." src= | ||
"../../imgs/blarg/2023/nebula_ruined_station.png"></div> | ||
<figcaption class="figure-caption"> | ||
Stumbling upon a ruined space station in the Nebula. | ||
</figcaption> | ||
</figure> | ||
<p>In numbers, some 67 new systems and 123 new space objects have been added, mainly around the | ||
Sol Nebula to give a more in-depth sensation of destruction and the fragility of humankind. | ||
Besides the typical planets and stations, these systems also contain many secrets that you can | ||
uncover.</p> | ||
<h4 id="house-sirius-rework">House Sirius Rework</h4> | ||
<p>For 0.10.0, the Soromid got a major rework by getting true bioships that can level up and | ||
learn different skills, now it’s only fair for the neglected House Sirius to also get the same | ||
treatment. Instead of extreme biological engineering, House Sirius relies on psychic abilities | ||
called flow. While individuals don’t possess very strong powers by themselves, House Sirius has | ||
designed their ships to be powerful amplifiers to be able to unleash potent abilities on the | ||
battle field.</p> | ||
<figure class="figure embed-responsive" style="text-align:center;"> | ||
<div class="embed-responsive figure-img"><img class="img-fluid" alt= | ||
"The player unleashing an astral projection made of psychic energy to fight for them against pirates." | ||
src="../../imgs/blarg/2023/sirius_astral_projection.png"></div> | ||
<figcaption class="figure-caption"> | ||
The player unleashing an astral projection made of psychic energy to fight for them against | ||
pirates. | ||
</figcaption> | ||
</figure> | ||
<p>The player will also be able to obtain similar psychic powers and unlock the full potential | ||
through new tests that can be found throughout space. Each test will require the player to | ||
overcome obstacles in order to unlock new abilities and also increase their overall psychic | ||
powers.</p> | ||
<figure class="figure embed-responsive" style="text-align:center;"> | ||
<div class="embed-responsive figure-img"><img class="img-fluid" alt= | ||
"Complete tests to unlock new psychic powers." src= | ||
"../../imgs/blarg/2023/sirius_test.png"></div> | ||
<figcaption class="figure-caption"> | ||
Complete tests to unlock new psychic powers. | ||
</figcaption> | ||
</figure> | ||
<p>While Sirius ships have flow capability built-in, other ships can also use structural | ||
outfits to enable flow capability, allowing for more customization. That said, Sirius ships get | ||
unique bonuses from flow powers which are not available to other ships.</p> | ||
<h4 id="plugin-system">Plugin System</h4> | ||
<p>Although the <a href="../2022-12-23_0.10.0/">plugin system was introduced in 0.10.0</a>, it | ||
has gone largely unnoticed. Currently, it is possible to replace and modify all parts of the | ||
Naev that are implemented in Lua, which includes important parts such as <a href= | ||
"../2023-07-30_new_autonav/">autonav</a>, <a href="../2021-06-06_lua_outfits/">many | ||
outfits</a>, <a href="../2023-07-18_ships_go_boom/">ship explosions</a>, and more! Not only | ||
that, Naev has option networking built in with <a href="http://enet.bespin.org/">enet</a>, | ||
allowing for networking functionality. On this line, there is a very much WIP <a href= | ||
"https://github.com/ThrosturX/naev-multiplayer">multiplayer plugin</a>, that allows for playing | ||
with other people. To make development somewhat easier, a <a href= | ||
"https://naev.org/devmanual/">development manual</a> is being worked on, which covers things | ||
like how to write content for Naev and how to structure plugins. Given the advanced programming | ||
possibilities with the <a href="https://naev.org/api/">Naev Lua API</a>, the only limit is your | ||
imagination!</p> | ||
<figure class="figure embed-responsive" style="text-align:center;"> | ||
<div class="embed-responsive figure-img"><img class="img-fluid" alt= | ||
"The simple shader plugin can be useful for older hardware." src= | ||
"../../imgs/blarg/2023/plugins_menu.png"></div> | ||
<figcaption class="figure-caption"> | ||
The simple shader plugin can be useful for older hardware. | ||
</figcaption> | ||
</figure> | ||
<p>Oh, there is <a href="https://github.com/naev/total_conversion_plugin_example">explicit | ||
support for total conversions</a> too!</p> | ||
<h4 id="new-content">New Content</h4> | ||
<p>There’s also a bunch of new content being worked on. Not only have the NPCs and news you can | ||
find at the spaceport bar been greatly reworked to me more relevant to the context at hand, but | ||
many new missions, factions, and mechanisms have been implemented. The new universe has also | ||
given opportunities to diversify the different factions and make them feel more unique, from | ||
taunts to landing messages.</p> | ||
<p>First of all, with optimizations done to the engine, it’s finally possible to have efficient | ||
point defense systems, something that has been asked for by players for a long time. Point | ||
defense systems will automatically target nearby missiles, torpedoes, and even interceptors! Of | ||
course the exact specs will depend on the outfit, Guardian Systems use powerful lasers to focus | ||
on torpedoes or interceptors, while Soromid Spittle Clusters have been bio-engineered to create | ||
screens of bubbles to block weaker, but faster missiles.</p> | ||
<figure class="figure embed-responsive" style="text-align:center;"> | ||
<div class="embed-responsive figure-img"><img class="img-fluid" alt= | ||
"A Soromid Ira trying to stop incoming torpedoes with spittle." src= | ||
"../../imgs/blarg/2023/spittle.png"></div> | ||
<figcaption class="figure-caption"> | ||
A Soromid Ira trying to stop incoming torpedoes with spittle. | ||
</figcaption> | ||
</figure> | ||
<p>A new neutral faction has been created to replace the old Trader’s Guild. The new Space | ||
Traders Society is an organization that spans different guilds and has important subfactions | ||
such as the mercenary guild Astra Vigilis, the Mining Vrata, and the Imperial Red Star. They | ||
have important presence in several systems where new outfits are also available for trade.</p> | ||
<figure class="figure embed-responsive" style="text-align:center;"> | ||
<div class="embed-responsive figure-img"><img class="img-fluid" alt= | ||
"The Mining Vrata Guildhouse." src="../../imgs/blarg/2023/mining_vrata.png"></div> | ||
<figcaption class="figure-caption"> | ||
The Mining Vrata Guildhouse. | ||
</figcaption> | ||
</figure> | ||
<p>Finally, more events missions have been added throughout the universe, and although not | ||
finished yet, we expect the conclusion to the Minerva campaign to make it into 0.11.0.</p> | ||
<h4 id="game-optimization">Game Optimization</h4> | ||
<p>One issue Naev has traditionally had with the large systems it features, is slow downs when | ||
many pilots were fighting each other as a result of a primitive collision system. Well, it is | ||
no longer an issue as the current system has been reworked with <a href= | ||
"https://en.wikipedia.org/wiki/Quadtree">quadtrees</a>. Testing shows that it is much much | ||
faster in extreme cases, with the game easily handling hundreds of ships fighting each other | ||
without slowing down. Furthermore, many aspects of the game have been profiled and optimized | ||
such that the game should run much more fluid than 0.10.0.</p> | ||
<figure class="figure embed-responsive" style="text-align:center;"> | ||
<div class="embed-responsive figure-img"><img class="img-fluid" alt= | ||
"Naev running smoothly at 60 FPS despite 50 Dvaered Vendettas fighting with 50 FLF Lancelots." | ||
src="../../imgs/blarg/2023/skirmish_benchmark.png"></div> | ||
<figcaption class="figure-caption"> | ||
Naev running smoothly at 60 FPS despite 50 Dvaered Vendettas fighting with 50 FLF | ||
Lancelots. | ||
</figcaption> | ||
</figure> | ||
<p>Tests show that where Naev 0.10.0 would choke and become a slide show, Naev 0.11.0 will be | ||
able to run without a hitch, such as 50 Dvaered Vendettas fighting with 50 FLF Lancelots. That | ||
said, given the high levels of time compressions capital ships can reach, it is likely in some | ||
extreme cases you may experience some slow downs.</p> | ||
<h4 id="concluding-remarks">Concluding Remarks</h4> | ||
<p>This concludes the Sporadic Naev Newsletter Vol. 3, and see you again in the next one!</p> | ||
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