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Add additional notes for 0.5.3 (#11)
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*Friday, Aug 30, 2024* | ||
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We’re happy to announce the release of napari 0.5.3! | ||
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napari is a fast, interactive, multi-dimensional image viewer for Python. It’s designed for exploring, annotating, and analyzing multi-dimensional images. It’s built on Qt (for the GUI), VisPy (for performant GPU-based rendering), and the scientific Python stack (NumPy, SciPy, and friends). | ||
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For more information, examples, and documentation, please visit our website: https://napari.org/ |
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This is primarily a bug-fix release, including fixes for a couple of nasty | ||
regressions in 0.5.0 ([#7184](https://github.com/napari/napari/pull/7184)) and | ||
0.5.2 ([#7201](https://github.com/napari/napari/pull/7201)). However, we also | ||
have a couple of *excellent* user-facing improvements: | ||
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- In [#7090](https://github.com/napari/napari/pull/7090), new contributor [Bean | ||
Li](https://github.com/beanli161514) fixed a *very* long-standing issue in | ||
napari: 3D picking didn't work when using a perspective projection (rather | ||
than the default orthogonal projection. The result is glorious: | ||
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![animated gif showing picking of points in 3D filaments using a perspective projection camera](https://github.com/user-attachments/assets/58036c3c-5776-4f13-bb49-562334b53834) | ||
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There's still a lot of work to be done in perspective projection (dragging | ||
planes, for example, still doesn't work), but this is an exciting first step, | ||
and we are thrilled that it came from a new community member! Thanks | ||
[@beanli161514](https://github.com/beanli161514)! | ||
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- In [#7146](https://github.com/napari/napari/pull/7146), napari team member | ||
[Grzegorz Bokota](https://github.com/Czaki) fixed a long-standing issue in | ||
napari: Layer.get_status used to be computed on the main thread, which meant | ||
that layers for which this involved heavy computation (such as large Labels | ||
layers, or Shapes layers or 3D surface layers with lots of polygons) would | ||
slow down the viewer refresh rate. Grzegorz's changes move the computation to | ||
a separate thread, which will dramatically improve performance in many | ||
situations. 🚀🚀🚀 | ||
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Thanks as always to all our contributors, and read on for the full list of | ||
changes! |