ui-canvas
Implement Canvas into your NativeScript apps.
- Installation
- Plain NativeScript
- NativeScript + Angular
- NativeScript + Vue
- NativeScript + Svelte
- Draw Method
- Demos and Development
- Contributing
- Questions
Run the following command from the root of your project:
ns plugin add @nativescript-community/ui-canvas
The nativescript Canvas is based on the Android Canvas class. The android API is actually a direct subclass with some Additions
IMPORTANT: Make sure you include xmlns:cv="@nativescript-community/ui-canvas"
on the Page element
<Page xmlns:cv="@nativescript-community/ui-canvas">
<StackLayout horizontalAlignment="center">
<cv:CanvasView width="100" height="100" draw="draw"/>
</StackLayout>
</Page>
import { registerElement } from 'nativescript-angular/element-registry';
import { CanvasView } from '@nativescript-community/ui-canvas';
registerElement('CanvasView', () => CanvasView);
<CanvasView width="100" height="100" (draw)="draw($event)></CanvasView>
import Vue from 'nativescript-vue';
import CanvasPlugin from '@nativescript-community/ui-canvas/vue';
Vue.use(CanvasPlugin);
<CanvasView width="100" height="100" @draw="draw"/>
// app/app.ts
import { registerNativeViewElement } from 'svelte-native/dom';
registerNativeViewElement('canvasView', () => require('@nativescript-community/ui-canvas').CanvasView);
<!-- app/components/Foo.svelte -->
<stackLayout>
<canvasView width="300" height="300" on:draw={draw} />
</stackLayout>
import type { Canvas } from '@nativescript-community/ui-canvas';
import { Paint, createRect } from '@nativescript-community/ui-canvas';
import { Color } from '@nativescript/core';
function draw(event: { canvas: Canvas }) {
const canvas = event.canvas;
const paint = new Paint();
paint.setColor(new Color('black'));
paint.strokeWidth = 10;
canvas.drawRect(createRect(0, 0, 200, 100), paint);
}
- Simple
- A basic example
- Image
- An example drawing an image
- Shapes
- An example drawing shapes using template
- Animation
- An example of animating a shape
- Complex
- An example of animating a shape
The repo uses submodules. If you did not clone with --recursive
then you need to call
git submodule update --init
The package manager used to install and link dependencies must be pnpm
or yarn
. npm
wont work.
To develop and test:
if you use yarn
then run yarn
if you use pnpm
then run pnpm i
Interactive Menu:
To start the interactive menu, run npm start
(or yarn start
or pnpm start
). This will list all of the commonly used scripts.
npm run build.all
WARNING: it seems yarn build.all
wont always work (not finding binaries in node_modules/.bin
) which is why the doc explicitly uses npm run
npm run demo.[ng|react|svelte|vue].[ios|android]
npm run demo.svelte.ios # Example
Demo setup is a bit special in the sense that if you want to modify/add demos you dont work directly in demo-[ng|react|svelte|vue]
Instead you work in demo-snippets/[ng|react|svelte|vue]
You can start from the install.ts
of each flavor to see how to register new demos
You can update the repo files quite easily
First update the submodules
npm run update
Then commit the changes Then update common files
npm run sync
Then you can run yarn|pnpm
, commit changed files if any
npm run readme
npm run doc
The publishing is completely handled by lerna
(you can add -- --bump major
to force a major release)
Simply run
npm run publish
The repo uses https:// for submodules which means you won't be able to push directly into the submodules.
One easy solution is t modify ~/.gitconfig
and add
[url "ssh://[email protected]/"]
pushInsteadOf = https://github.com/
If you have any questions/issues/comments please feel free to create an issue or start a conversation in the NativeScript Community Discord.
ui-canvaslabel
Alternative to the built-in NativeScript Label but uses canvas which allows extreme complexity and customization.
- Installation
- Configuration
- Performances
- TODO / Limitations
- Demos and Development
- Contributing
- Questions
A NativeScript Label widget. This widget takes a different approch from other label components. It is based on nativescript-canvas
and allows drawing
multiple labels within one single widget.
It allows extreme complexity and customization.
Run the following command from the root of your project:
ns plugin add @nativescript-community/ui-canvaslabel
It works almost like a normal label.
You can create spans, just like with the {N} labels. However there is a big difference with the {N} component.
CSpan
do not support css class and never will! It was actually made on purpose to make to make the component much more efficient.
For now CanvasLabel
do not auto size itself. I will add some way of doing it in the future but in a sense it defies the purpose of this component.
The CanvasLabel
component supports most labels properties:
color
, fontSize
,fontFamily
,fontStyle
, fontWeight
,textAlignment
. Those can be defined through css.
Now with CanvasLabel
you don't set the text directly. Instead you create CSpan
or CGroup
Here is a complex Vue layout as an example
<CanvasLabel id="canvaslabel" fontSize="10" color="white" backgroundColor="darkgray">
<CGroup fontSize="18" verticalAlignment="middle" paddingLeft="20">
<CSpan :text="item.text1" fontWeight="bold" />
<CSpan :text="'\n' + item.text2" color="#ccc" fontSize="16" />
</CGroup>
<CGroup fontSize="12" verticalAlignment="bottom" paddingLeft="20" paddingBottom="1">
<CSpan :text="item.icon1" fontSize="20" color="green" :fontFamily="mdiFontFamily" />
<CSpan :text="' ' + item.texticon1" verticalTextAlignment="center" />
<CSpan :text="' ' + item.icon2" fontSize="20" color="red" :fontFamily="mdiFontFamily" />
<CSpan :text="' ' + item.texticon2" verticalTextAlignment="center" />
<CSpan :text="' ' + item.icon3" fontSize="20" color="yellow" :fontFamily="mdiFontFamily" />
<CSpan :text="' ' + item.texticon3" verticalTextAlignment="center" />
</CGroup>
<CGroup fontSize="12" verticalAlignment="middle" horizontalAlignment="center" textAlignment="right" paddingRight="20" color="brown" width="60">
<CSpan :text="item.icon1" fontSize="14" :fontFamily="mdiFontFamily" />
<CSpan :text="'\n' + item.texticon1" paddingRight="10" />
</CGroup>
<CSpan :text="item.text4" color="lightgray" fontSize="14" textAlignment="right" paddingRight="20" paddingTop="4" />
</CanvasLabel>
For full example / doc look at the vue demo and the typings.
CanvasLabel
is made to be real fast. It was designed principaly to be used within list views. It uses the technique of drawing the text directly instead of using heavy native text components.
That technique is used by many apps looking for the best performances. One of the best examples is Telegram.
- For now there is no accessibility support (but it should be possible)
- The label can't size itself. I will add some ways of doing that. But possibly not in the way you are used to.
- no ellipsize support yet. Will come (this could be a solution)
- a lot of canvas features can be added like shadows, gradient ...
- transform supoort should be possible at least for groups and top spans.
- Basic
- A basic SVG example
The repo uses submodules. If you did not clone with --recursive
then you need to call
git submodule update --init
The package manager used to install and link dependencies must be pnpm
or yarn
. npm
wont work.
To develop and test:
if you use yarn
then run yarn
if you use pnpm
then run pnpm i
Interactive Menu:
To start the interactive menu, run npm start
(or yarn start
or pnpm start
). This will list all of the commonly used scripts.
npm run build.all
WARNING: it seems yarn build.all
wont always work (not finding binaries in node_modules/.bin
) which is why the doc explicitly uses npm run
npm run demo.[ng|react|svelte|vue].[ios|android]
npm run demo.svelte.ios # Example
Demo setup is a bit special in the sense that if you want to modify/add demos you dont work directly in demo-[ng|react|svelte|vue]
Instead you work in demo-snippets/[ng|react|svelte|vue]
You can start from the install.ts
of each flavor to see how to register new demos
You can update the repo files quite easily
First update the submodules
npm run update
Then commit the changes Then update common files
npm run sync
Then you can run yarn|pnpm
, commit changed files if any
npm run readme
npm run doc
The publishing is completely handled by lerna
(you can add -- --bump major
to force a major release)
Simply run
npm run publish
The repo uses https:// for submodules which means you won't be able to push directly into the submodules.
One easy solution is t modify ~/.gitconfig
and add
[url "ssh://[email protected]/"]
pushInsteadOf = https://github.com/
If you have any questions/issues/comments please feel free to create an issue or start a conversation in the NativeScript Community Discord.
ui-svg
Adds support for SVGs in your NativeScript apps.
Run the following command from the root of your project:
ns plugin add @nativescript-community/ui-svg
import SVGPlugin from '@nativescript-community/ui-svg/vue';
Vue.use(SVGPlugin);
// or if you want the canvas version
import CanvasSVGPlugin from '@nativescript-community/ui-svg/vue/canvas';
Vue.use(CanvasSVGPlugin);
For other flavors you need to register the components directly:
import { SVGView } from '@nativescript-community/ui-svg';
import { CanvasSVG, SVG } from '@nativescript-community/ui-svg/canvas';
It works in 3 ways!.
CanvasSVG
extending Canvas
<CanvasSVG>
<CSVG horizontalAlignment="left" src="~/assets/svgs/Ghostscript_Tiger.svg" height="100%" stretch="aspectFit" />
</CanvasSVG>
or SVGView
which is a basic svg view with support for auto sizing
<SVGView height="30%" src="~/assets/svgs/Ghostscript_Tiger.svg" stretch="aspectFit" backgroundColor="red" />
Or within and Canvas View extending CanvasView
like CanvasLabel
<CanvasLabel>
<CGroup fontSize="18" verticalAlignment="middle" paddingLeft="20">
<CSpan text="test" fontWeight="bold" />
<CSpan text="test2" color="#ccc" fontSize="16" />
</CGroup>
<CSVG horizontalAlignment="left" src="~/assets/svgs/Ghostscript_Tiger.svg" height="10" stretch="aspectFit" />
</CanvasSVG>
// app/app.ts
import { registerNativeViewElement } from 'svelte-native/dom';
registerNativeViewElement('svgView', () => require('@nativescript-community/ui-svg').SVGView);
<!-- app/components/Foo.svelte -->
<svgView src="~/assets/foo.svg" aspectFit="stretch" />
- Basic
- A basic SVG example
The repo uses submodules. If you did not clone with --recursive
then you need to call
git submodule update --init
The package manager used to install and link dependencies must be pnpm
or yarn
. npm
wont work.
To develop and test:
if you use yarn
then run yarn
if you use pnpm
then run pnpm i
Interactive Menu:
To start the interactive menu, run npm start
(or yarn start
or pnpm start
). This will list all of the commonly used scripts.
npm run build.all
WARNING: it seems yarn build.all
wont always work (not finding binaries in node_modules/.bin
) which is why the doc explicitly uses npm run
npm run demo.[ng|react|svelte|vue].[ios|android]
npm run demo.svelte.ios # Example
Demo setup is a bit special in the sense that if you want to modify/add demos you dont work directly in demo-[ng|react|svelte|vue]
Instead you work in demo-snippets/[ng|react|svelte|vue]
You can start from the install.ts
of each flavor to see how to register new demos
You can update the repo files quite easily
First update the submodules
npm run update
Then commit the changes Then update common files
npm run sync
Then you can run yarn|pnpm
, commit changed files if any
npm run readme
npm run doc
The publishing is completely handled by lerna
(you can add -- --bump major
to force a major release)
Simply run
npm run publish
The repo uses https:// for submodules which means you won't be able to push directly into the submodules.
One easy solution is t modify ~/.gitconfig
and add
[url "ssh://[email protected]/"]
pushInsteadOf = https://github.com/
If you have any questions/issues/comments please feel free to create an issue or start a conversation in the NativeScript Community Discord.
The repo uses submodules. If you did not clone with --recursive
then you need to call
git submodule update --init
The package manager used to install and link dependencies must be pnpm
or yarn
. npm
wont work.
To develop and test:
if you use yarn
then run yarn
if you use pnpm
then run pnpm i
Interactive Menu:
To start the interactive menu, run npm start
(or yarn start
or pnpm start
). This will list all of the commonly used scripts.
npm run build.all
WARNING: it seems yarn build.all
wont always work (not finding binaries in node_modules/.bin
) which is why the doc explicitly uses npm run
npm run demo.[ng|react|svelte|vue].[ios|android]
npm run demo.svelte.ios # Example
Demo setup is a bit special in the sense that if you want to modify/add demos you dont work directly in demo-[ng|react|svelte|vue]
Instead you work in demo-snippets/[ng|react|svelte|vue]
You can start from the install.ts
of each flavor to see how to register new demos
You can update the repo files quite easily
First update the submodules
npm run update
Then commit the changes Then update common files
npm run sync
Then you can run yarn|pnpm
, commit changed files if any
npm run readme
npm run doc
The publishing is completely handled by lerna
(you can add -- --bump major
to force a major release)
Simply run
npm run publish
The repo uses https:// for submodules which means you won't be able to push directly into the submodules.
One easy solution is t modify ~/.gitconfig
and add
[url "ssh://[email protected]/"]
pushInsteadOf = https://github.com/
If you have any questions/issues/comments please feel free to create an issue or start a conversation in the NativeScript Community Discord.